Difference between revisions of "Double shotgun"

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{{infostrat switch}}
 
{{ranged weapon|
 
{{ranged weapon|
 
weapon_name=Double shotgun|
 
weapon_name=Double shotgun|
weapon_dmg=(8d3)x3/24-72, falls off '''linearly''' at 10% per tile|
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weapon_dmg=(9d3)x2/18-54, [[Shotguns|wide shotgun blast]]|
weapon_avgdmg=16*3*0.9=43.2 point blank|
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weapon_avgdmg=18 × 0.90 × 2 = 32.4|
 
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|
 
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|
 
weapon_accuracy=+0|
 
weapon_accuracy=+0|
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weapon_quote=''Now THIS is what I call a shotgun!''|
 
weapon_quote=''Now THIS is what I call a shotgun!''|
 
weapon_looks=<font color="white"><b>}</b></font>|
 
weapon_looks=<font color="white"><b>}</b></font>|
weapon_description=Double barreled shotgun -- the perfect weapon for a desperado.|
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weapon_description=''Double barreled shotgun -- the perfect weapon for a desperado.''|
weapon_other=Due to the multiple shots, this weapon is technically a candidate for the {{exotic link|firestorm weapon pack}}.|
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weapon_other=This weapon fires two shots. Note that the shots are sequential, so knockback and terrain damage from the first blast are applied before the second blast occurs.|
 
weapon_source=[http://en.wikipedia.org/wiki/Double-barreled_shotgun Real life]}}
 
weapon_source=[http://en.wikipedia.org/wiki/Double-barreled_shotgun Real life]}}

Latest revision as of 23:31, 9 January 2012

Game Data Strategy
Double shotgun
Damage: (9d3)x2/18-54, wide shotgun blast
Average Damage: 18 × 0.90 × 2 = 32.4
Damage Type: Shrapnel
Accuracy: +0
Base Fire Time: 1.0 second
Base Reload Time: 2.0 seconds
Clip Size: 2
Ammunition: Shotgun shell
Alternate Fire: Single shot
Alternate Reload: Single reload
How to get it: Random (2+), and as the reward for completing Hell's Arena on Angel of Shotgunnery.
Quote on pickup: Now THIS is what I call a shotgun!
Appearance: }
Ingame Description: Double barreled shotgun -- the perfect weapon for a desperado.
Comments/special: This weapon fires two shots. Note that the shots are sequential, so knockback and terrain damage from the first blast are applied before the second blast occurs.
Source: Real life
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