Difference between revisions of "Apostle"

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monster_acc=+2 melee, N/A ranged (see below)|
 
monster_acc=+2 melee, N/A ranged (see below)|
 
monster_melee=1d3+15 = 16-18 = 17 avg|
 
monster_melee=1d3+15 = 16-18 = 17 avg|
monster_projectile=45d1 = 45 (always): [[damage type#plasma|fire damage]], [[explosions|radius]] 3|
+
monster_projectile=45d1 = 45 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 3|
 
monster_speed=160%|
 
monster_speed=160%|
 
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|
 
monster_dlvl=[[Hell Fortress]], 100th floor of Angel of 100, 666th floor of Archangel of 666|

Revision as of 18:18, 24 August 2014

Game Data Strategy
Apostle
Appearance: V
Health: 250+10×difficulty2 = 260, 290, 340, 410, 500
Armor: 5
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+15 = 16-18 = 17 avg
Projectile Damage: 45d1 = 45 (always): fire damage, radius 3
Speed: 160%
Standard Depth: Hell Fortress, 100th floor of Angel of 100, 666th floor of Archangel of 666
Experience Value:
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 75
Special abilities: Take no damage from fluids. Ranged attack is instant: it always hits its target tile and has no projectile. Teleports and resurrects dead monsters.
Ingame description:
Comments/special: Appears instead of John Carmack if you are wielding Dragonslayer and Berserker Armor. You can also encounter him in the 100th floor of Angel of 100 challenge or the 666th floor of Archangel of 666 (provided that you are equipping Dragonslayer and Berserker Armor). Killing Apostle in standard game awards a full win.
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