Agony elemental

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Game Data Strategy
Agony elemental
Appearance: O
Health: 150 + 5 × difficulty2 = 155, 170, 195, 230, 275
Armor: 4
Accuracy: +2 melee
Melee Damage: 4d3 = 4-12 = 8 avg
Projectile Damage: None
Speed: 100%
Standard Depth: City of Skulls, Abyssal Plains, or 80 and lower on A100
Experience Value: 1220
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: This enemy flies, so it is immune to both damage and movement-slowing from fluids. Rather than attacking the player, it either spawns a Pain elemental or 3 Lost souls (25% chance per action).
Ingame description: Seems like the pain elementals big momma!
Comments/special: Avoids player as much as possible, and will not use its melee attack even when the player is in its face. Will move through any fluid without hesitation. Does not infight with other monsters (and since it's unable to directly hurt other monsters, no monster will infight it).

Upon death, it spawns 2 Pain Elementals and 6 Lost Souls, while leaving no corpse. When killed in City Of Skulls or Abyssal Plains, it also randomly drops three of the following items in random combinations: blood skull, fire skull, hatred skull (beware that finishing off the Agony Elemental with an explosive weapon may destroy the skulls), however it drops nothing when killed in Ao100/Ao666 games.

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