Difference between revisions of "Manual:keybindings.lua"

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(Created page with "__NOTOC__ Keybindings are the assigned input to all of the various in-game commands. They are completely customizable to the extent that you can map any key to any command if so ...")

Revision as of 01:53, 10 August 2011

Keybindings are the assigned input to all of the various in-game commands. They are completely customizable to the extent that you can map any key to any command if so desired.

  • Letters and key strings can be writted as is (such as F1 or ENTER). They are case-sensitive.
  • Numbers and symbols must be encased between square brackets followed by double quotes (such as ["1"] or [":"]).

Game Commands

The following is a list of keybindings, sorted by the order in the configuration file.

Action Default Key Game Command Other
Move Left LEFT (arrow key) COMMAND_WALKWEST N/A
Move Right RIGHT (arrow key) COMMAND_WALKEAST N/A
Move Up UP (arrow key) COMMAND_WALKNORTH Also scrolls up in the various select screens.
Move Down DOWN (arrow key) COMMAND_WALKSOUTH Also scrolls down in the various select screens.
Move Up-Right PAGEUP COMMAND_WALKNE N/A
Move Down-Right PAGEDOWN COMMAND_WALKSE N/A
Move Up-Left HOME COMMAND_WALKNW N/A
Move Down-Left END COMMAND_WALKSW N/A
Cancel/Exit Screen ESCAPE COMMAND_ESCAPE Quitting the game is a separate command. Does not work for y/n confirmations.
Wait CENTER, ["."] COMMAND_WAIT Waiting always takes 1.0s, regardless of speed modifiers.
Confirm/Select ENTER COMMAND_OK Does not work for y/n confirmations.
More Information m COMMAND_MORE Used primarily to see descriptions when looking at enemies.
Descend [">"] COMMAND_ENTER Can only be used on stairs.
Unload Weapon U COMMAND_UNLOAD Works with weapons on the ground, as well as those in your inventory (but not equipped).
Pick Up Object g COMMAND_PICKUP Objects can be picked up when you are standing directly on them.
Drop Object d COMMAND_DROP This will bring you to the inventory screen, where you choose what to drop (according to InvMenuStyle).
Access Inventory Screen i COMMAND_INVENTORY Items are selected according to InvMenuStyle. Weapons and armor are equipped and consumables are used, when selected.
Access Equipment Screen e COMMAND_EQUIPMENT Equipment is selected according to InvMenuStyle. Selecting an empty slot will access all avaiable equipment that can fill the slot; selecting a filled slot will attempt to unequip it (and trigger InvFullDrop).
Open Door o COMMAND_OPEN If there is more than one door to select, the game will wait for you to select the direction that the door you want to open is.
Close Door c COMMAND_CLOSE If there is more than one door to select, the game will wait for you to select the direction that the door you want to open is.
Look Around l COMMAND_LOOK Use the Move commands to move the cursor in order to look. Use the Cancel command to stop looking.
Attack/Fire f COMMAND_FIRE For melee weapons, the game will wait for you to select the direction in which you want to attack. For ranged weapons, use the Move keys to place the cursor where you want to aim, then press the key again to fire.
Alternate Attack/Fire F COMMAND_ALTFIRE Not all weapons have an alternate attack/fire. See alternate fire for more information.
Reload Weapon r function() command.reload() end Only a weapon in your equipped slot can be reloaded with this command.
Alternate Reload Option R function() command.reload(true) end Not all weapons have an alternate reload option. See alternate reload for more information.
Use Item u COMMAND_USE This brings you to a selection screen where you can choose what item to use (according to InvMenuStyle).
Quit Game Q function() command.quit() end Requires Y/n confirmation.
View Manual ["?"] function() command.help() end Same as viewing the manual found on the wiki.
Access Character Info Screen ["@"] COMMAND_PLAYERINFO N/A
Save Game S COMMAND_SAVE Can only be used on stairs.
Change Tactics TAB COMMAND_TACTIC See tactics for more information.
Activate Run [","] COMMAND_RUNMODE The game will wait for you to select the direction in which you wish to run at speed set by RunDelay for a number of repetitions set by MaxRun. You can also use the Wait command, which will repeat for the number set by MaxWait.
Swap Weapon z COMMAND_SWAPWEAPON Switches your equipped and prepped slots, regardless of what is (or isn't) in them.
Capture Screenshot F10 function() command.screenshot() end Converts screen to ASCII with proper formatting.
Capture BBCode Screenshot F9 function() command.screenshot(true) end Like Capture Screenshot but includes BBCode formatting (for use on the forums).
Access Trait Screen T COMMAND_TRAITS You can only exit this screen while highlighting an "accessable" trait.
Toggle Game Sound ["("] COMMAND_SOUNDTOGGLE N/A
Toggle Game Music [")"] COMMAND_MUSICTOGGLE N/A
View Game Messages P function() command.messages() end You can scroll through the last X messages displayed by the game, where X is determined by MessageBuffer.
Access Schmatics Screen A function() command.assemblies() end N/A
Examine Being x COMMAND_EXAMINENPC Used in conjunction with BlindMode.
Examine Item X COMMAND_EXAMINEITEM Used in conjunction with BlindMode.

Quickkey Commands

There are also "quickkey" keybindings in DoomRL. Quickkeys are keys that perform an in-game script, allowing for additional customization. The following are current quickkeys, sorted by the order in the configuration file.

Action Quickkey Script
Equip chainsaw ["0"] function() command.quick_weapon('chainsaw') end
Equip combat knife ["1"] function() command.quick_weapon('knife') end
Equip pistol ["2"] function() command.quick_weapon('pistol') end
Equip shotgun ["3"] function() command.quick_weapon('shotgun') end
Equip combat shotgun ["4"] function() command.quick_weapon('ashotgun') end
Equip double shotgun ["5"] function() command.quick_weapon('dshotgun') end
Equip chaingun ["4"] function() command.quick_weapon('chaingun') end
Equip rocket launcher ["4"] function() command.quick_weapon('bazooka') end
Equip plasma rifle ["4"] function() command.quick_weapon('plasma') end
Equip BFG 9000 ["9"] function() command.quick_weapon('bfg9000') end
Use small med-pack N function() if not command.use_item("smed") then ui.msg("No small medpacks left!") end end
Use large med-pack M function() if not command.use_item("lmed") then ui.msg("No large medpacks left!") end end
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