Difference between revisions of "Armor"

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* {{assembly link|cybernano armor}} (any)
 
* {{assembly link|cybernano armor}} (any)
 
* {{assembly link|nanofiber armor}} (any)
 
* {{assembly link|nanofiber armor}} (any)
* {{assembly link|nanofiber skin}} (any)
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* {{assembly link|nanofiber skin armor}} (any)
 
* {{assembly link|plate armor}} (red)
 
* {{assembly link|plate armor}} (red)
 
* {{assembly link|power armor}} (red)
 
* {{assembly link|power armor}} (red)

Revision as of 16:43, 21 July 2011

Armor is the last line of defense between you and anything that wants to kill you.

Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:

  • Protection: This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although damage types can change this result.
  • Movespeed modifier: This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.
  • Knockback modifier: This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.

Contents

Body Armor

Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions.

Standard

Assembled

Special

Foot Armor (Boots)

Wearing boots provides protection against hazardous terrain. They are also a great source of increasing the movespeed of a player with the help of mods.

Standard

Assembled

Special

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