Difference between revisions of "Limbo"

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level_outtxt=|
 
level_outtxt=|
 
level_itytd=N/A|
 
level_itytd=N/A|
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[former human]], [[former sergeant]], [[former captain]], [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]|
+
level_hntr=[[arch-vile]] (x5), [[corpses]] (x135-405) randomly chosen from [[imp]], [[demon]], [[cacodemon]], [[baron of hell]], [[hell knight]], [[arachnotron]]. [[mancubus]], [[nightmare demon]]|
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[former commando]]|
+
level_hmp=[[arch-vile]] (x6), [[corpses]] (x140-410) randomly chosen from the previous list as well as [[nightmare imp]]|
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[mancubus]]|
+
level_uv=[[arch-vile]] (x7), [[corpses]] (x145-415) randomly chosen from the previous list as well as [[nightmare cacodemon]]|
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list; mancubi corpses are twice as likely|
+
level_n=[[arch-vile]] (x7), [[corpses]] (x140-420) randomly chosen from the previous list as well as [[nightmare arachnotron]]|
 
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|
 
level_loot=[[armor shard]] (x4), [[Supercharge Globe]] (x6), [[red armor]] (x6), [[large med-pack]] (x4), [[power mod pack]], [[bulk mod pack]], {{exotic link|assault shotgun}}, {{exotic link|nuclear BFG 9000}}, {{artifact link|Angelic Armor}} or {{unique link|Berserker Armor}}|
 
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.  Berserker Armor appears instead of Angelic Armor on Nightmare! difficulty if you have a 100% kill rate before entering the level and clear Limbo without taking damage.}}
 
level_other=Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears.  Berserker Armor appears instead of Angelic Armor on Nightmare! difficulty if you have a 100% kill rate before entering the level and clear Limbo without taking damage.}}

Revision as of 17:00, 10 September 2014

Game Data Strategy
Limbo
Depth: 20 (Does not appear on ITYTD)
Entrance Text:
Reward Text:
Exit Text:
Monsters on ITYTD: N/A
Monsters on HNTR: arch-vile (x5), corpses (x135-405) randomly chosen from imp, demon, cacodemon, baron of hell, hell knight, arachnotron. mancubus, nightmare demon
Monsters on HMP: arch-vile (x6), corpses (x140-410) randomly chosen from the previous list as well as nightmare imp
Monsters on UV: arch-vile (x7), corpses (x145-415) randomly chosen from the previous list as well as nightmare cacodemon
Monsters on N!: arch-vile (x7), corpses (x140-420) randomly chosen from the previous list as well as nightmare arachnotron
Rewards: armor shard (x4), Supercharge Globe (x6), red armor (x6), large med-pack (x4), power mod pack, bulk mod pack, assault shotgun, nuclear BFG 9000, Angelic Armor or Berserker Armor
Description/tips: Pulling the levers will cause the bridges between the islands to appear. These levers are indestructible. If played on Nightmare!, note that enemies do not stop respawning after the Angelic Armor appears. Berserker Armor appears instead of Angelic Armor on Nightmare! difficulty if you have a 100% kill rate before entering the level and clear Limbo without taking damage.
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