Difference between revisions of "The Lava Pits"
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level_dlvl=23, 100% chance to appear| | level_dlvl=23, 100% chance to appear| | ||
level_diff=Hard| | level_diff=Hard| | ||
− | level_intxt=Dammit, it's hot in here!| | + | level_intxt=''Dammit, it's hot in here!''| |
− | level_loottxt='' | + | level_loottxt='''After killing the initial monsters:''' |
+ | |||
+ | ''That seems to be all of them... Still! Something is moving there, or is it lava glow? | ||
+ | |||
+ | '''After killing the lava elemental:''' | ||
+ | |||
+ | ''Tough son of a bitch... now to get that shiny object he left behind...''| | ||
level_outtxt='''If all enemies are dead:''' | level_outtxt='''If all enemies are dead:''' | ||
− | Lava elementals my ass. I don't care. | + | ''Lava elementals my ass. I don't care.'' |
+ | |||
+ | '''If the lava elemental has appears:''' | ||
+ | |||
+ | ''There goes my beard...at least I'm still alive.'' | ||
'''Otherwise:''' | '''Otherwise:''' | ||
− | Too hot dammit, I'm leaving this party...| | + | ''Too hot dammit, I'm leaving this party...''| |
level_itytd=[[lost soul]] (x23), [[former sergeant]] (x9)| | level_itytd=[[lost soul]] (x23), [[former sergeant]] (x9)| | ||
level_hntr=[[lost soul]] (x17), [[cacodemon]] (x6), [[hell knight]] (x9)| | level_hntr=[[lost soul]] (x17), [[cacodemon]] (x6), [[hell knight]] (x9)| | ||
Line 19: | Line 29: | ||
level_n=[[lost soul]] (x17), [[pain elemental]] (x6), [[revenant]] (x9)| | level_n=[[lost soul]] (x17), [[pain elemental]] (x6), [[revenant]] (x9)| | ||
level_loot=[[rocket]] (4x3), [[power cell]] (4x20), [[envirosuit pack]] (x3), random [[armor]] (x10)| | level_loot=[[rocket]] (4x3), [[power cell]] (4x20), [[envirosuit pack]] (x3), random [[armor]] (x10)| | ||
− | level_other=Once all monsters are killed you will face a [[lava elemental]].}} | + | level_other=Once all monsters are killed you will face a [[lava elemental]]. The lava elemental drops a [[lava element]]. The random armor are items that can [[Item Generation|normally drop]] on level 25. They can be body armor or boots. Unique items are five times as likely as normal.}} |
{{map | {{map |
Revision as of 06:06, 29 July 2011
Game Data | Strategy |
The Lava Pits | |
Depth: | 23, 100% chance to appear |
Entrance Text: | Dammit, it's hot in here! |
Reward Text: | After killing the initial monsters:
That seems to be all of them... Still! Something is moving there, or is it lava glow? After killing the lava elemental: Tough son of a bitch... now to get that shiny object he left behind... |
Exit Text: | If all enemies are dead:
Lava elementals my ass. I don't care. If the lava elemental has appears: There goes my beard...at least I'm still alive. Otherwise: Too hot dammit, I'm leaving this party... |
Monsters on ITYTD: | lost soul (x23), former sergeant (x9) |
Monsters on HNTR: | lost soul (x17), cacodemon (x6), hell knight (x9) |
Monsters on HMP: | lost soul (x17), cacodemon (x6), mancubus (x9) |
Monsters on UV: | lost soul (x17), pain elemental (x6), revenant (x9) |
Monsters on N!: | lost soul (x17), pain elemental (x6), revenant (x9) |
Rewards: | rocket (4x3), power cell (4x20), envirosuit pack (x3), random armor (x10) |
Description/tips: | Once all monsters are killed you will face a lava elemental. The lava elemental drops a lava element. The random armor are items that can normally drop on level 25. They can be body armor or boots. Unique items are five times as likely as normal. |
Map |
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##############################################################################
#============================================================================#
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#==========================R··======s=======================+?·==s======O====#
#=========================···¦·======================··=====·R·==============#
#=========================···¦·============O========··¦·==================s==#
#====s=========O===========···=======================··============···=======#
#===========================·======s==============================···?·======#
#==···======================R=========================s==···=======···=======#
#=·····=====================·===========================···¦·================#
#=·@>··==============s======·=============···============···======s=====·¦·==#
#=·····=====================·=======s====·····====s=====================···==#
#==···======================R============··R··===============================#
#===========================·=============···========···===========···R==s===#
#==========================···======================··R··=========·····+=====#
#=====s=====O=============···¦·======================··¦=======s===·R????=s==#
#=========================···¦·===============··====================+???=====#
#==========================R··======O======s==·?===s==========O=======s======#
#============================================================================#
##############################################################################
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This map shows the Ultra-violence monsters.
On Hurt Me Plenty, pain elementals are replaced by cacodemons and revenants are replaced by mancubi. On Hey, Not Too Rough, pain elementals are replaced by cacodemons and revenants are replaced by hell knights. On I'm Too Young To Die, pain elementals are replaced by Lost souls and revenants are replaced by former sergeants. The question marks indicate which squares contain random armor. |