Difference between revisions of "Armor"
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m (Sorted medical armor with exotics) |
Game Hunter (Talk | contribs) m (colors!) |
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=== Assembled === | === Assembled === | ||
− | * | + | * {{assembly link|cybernano armor}} (any) |
− | * | + | * {{assembly link|nanofiber armor}} (any) |
− | * | + | * {{assembly link|nanofiber skin}} (any) |
− | * | + | * {{assembly link|plate armor}} (red) |
− | * | + | * {{assembly link|power armor}} (red) |
− | * | + | * {{assembly link|tactical armor}} (green) |
=== Special === | === Special === | ||
− | * | + | * {{exotic link|gothic armor}} |
− | * | + | * {{exotic link|medical armor}} |
− | * | + | * {{exotic link|phaseshift armor}} |
− | * | + | * {{exotic link|onyx armor}} |
− | * | + | * {{unique link|Berserker Armor}} |
− | + | * {{unique link|Cybernetic Armor}} | |
− | * | + | * {{unique link|Lava Armor}} |
− | * | + | * {{unique link|Malek's Armor}} |
− | * | + | * {{unique link|Medical Powerarmor}} |
− | * | + | * {{unique link|Necroarmor}} |
− | * | + | * {{artifact link|Angelic Armor}} |
== Foot Armor (Boots)== | == Foot Armor (Boots)== | ||
Line 44: | Line 44: | ||
=== Assembled === | === Assembled === | ||
− | * | + | * {{assembly link|grappling boots}} (any) |
− | * | + | * {{assembly link|gravity boots}} (any) |
− | * | + | * {{assembly link|tactical boots}} (steel) |
=== Special === | === Special === | ||
− | * | + | * {{exotic link|gothic boots}} |
− | * | + | * {{exotic link|phaseshift boots}} |
Revision as of 02:58, 19 July 2011
Armor is the last line of defense between you and anything that wants to kill you.
Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:
- Protection: This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although damage types can change this result.
- Movespeed modifier: This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.
- Knockback modifier: This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.
Contents |
Body Armor
Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions.
Standard
Assembled
- cybernano armor (any)
- nanofiber armor (any)
- nanofiber skin (any)
- plate armor (red)
- power armor (red)
- tactical armor (green)
Special
- gothic armor
- medical armor
- phaseshift armor
- onyx armor
- Berserker Armor
- Cybernetic Armor
- Lava Armor
- Malek's Armor
- Medical Powerarmor
- Necroarmor
- Angelic Armor
Foot Armor (Boots)
Wearing boots provides protection against hazardous terrain. They are also a great source of increasing the movespeed of a player with the help of mods.
Standard
Assembled
- grappling boots (any)
- gravity boots (any)
- tactical boots (steel)