Difference between revisions of "Traits"
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| + | __NOTOC__ | ||
== Basic Traits == | == Basic Traits == | ||
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{| class="wikitable" cellpadding="2" | {| class="wikitable" cellpadding="2" | ||
|- | |- | ||
| − | | | + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand |
| + | | '''Iro''' | ||
|- | |- | ||
| − | |Max. Rank: || 3 | + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 3 |
|- | |- | ||
| − | |Extended Max. || 5 | + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 5 |
|- | |- | ||
| − | |Unlocks || None | + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || None |
|- | |- | ||
| − | |Effect || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP. | + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP. |
|} | |} | ||
| Line 20: | Line 22: | ||
{| class="wikitable" cellpadding="2" | {| class="wikitable" cellpadding="2" | ||
|- | |- | ||
| − | |Shorthand || '''Fin''' | + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''Fin''' |
|- | |- | ||
| − | |Max. Rank: || 2 | + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 2 |
|- | |- | ||
| − | |Extended Max. || 3 | + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 3 |
|- | |- | ||
| − | |Unlocks || Juggler (1 rank), Whizkid (2 ranks) | + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Juggler (1 rank), Whizkid (2 ranks) |
|- | |- | ||
| − | |Effect || Attack time is decreased by 15% per rank. | + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Attack time is decreased by 15% per rank. |
|} | |} | ||
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{| class="wikitable" cellpadding="2" | {| class="wikitable" cellpadding="2" | ||
|- | |- | ||
| − | |Shorthand || '''HR''' | + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''HR''' |
|- | |- | ||
| − | |Max. Rank: || 2 | + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 2 |
|- | |- | ||
| − | |Extended Max. || 3 | + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 3 |
|- | |- | ||
| − | |Unlocks || Dodgemaster (2 ranks) | + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Dodgemaster (2 ranks) |
|- | |- | ||
| − | |Effect || Movement time is reduced by 15% per rank. This effectively increases your [[dodging]] chance by the same amount, as well. | + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Movement time is reduced by 15% per rank. This effectively increases your [[dodging]] chance by the same amount, as well. |
|} | |} | ||
===Tough as Nails=== | ===Tough as Nails=== | ||
| − | |||
| − | Max. | + | {| class="wikitable" cellpadding="2" |
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''TaN''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 3 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 5 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Badass (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Armor is increased by one per rank (stacks with all other sources of armor). | ||
| + | |} | ||
| − | Shorthand: | + | ===Son of a Bitch=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''SoB''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 3 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 5 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Triggerhappy (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet. | ||
| + | |} | ||
| − | + | ===Son of a Gun=== | |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''SoG''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 3 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 5 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Dualgunner (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || [[Pistol]] firing time is reduced by 20% and deal one more damage per shot, per rank. (Note that the minimum time for any action is 0.1s, regardless of bonuses.) | ||
| + | |} | ||
| − | === | + | ===Reloader=== |
| − | + | {| class="wikitable" cellpadding="2" | |
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''Rel''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 2 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 3 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Shottyman (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Reload time of all weapons is reduced by 20% per rank. | ||
| + | |} | ||
| − | Max. | + | ===Eagle Eye=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''EE''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 3 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 5 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Intuition (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Increases your [[accuracy]] by two points per rank. | ||
| + | |} | ||
| − | Shorthand: | + | ===Brute=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''Bru''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 3 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Extended Max. || 5 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Unlocks || Berserker (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || All melee attacks deal three more damage and your melee [[accuracy]] increases by two points, per rank. | ||
| + | |} | ||
| − | + | == Advanced Traits == | |
| − | === | + | ===Juggler=== |
| − | + | {| class="wikitable" cellpadding="2" | |
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''Jug''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 1 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Finesse (1 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Swapping prepared or quickkeyed weapons takes no time. | ||
| + | |} | ||
| − | Max. | + | ===Berserker=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''Ber''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 1 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Brute (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || A successful melee hit grants a chance of going [[berserk]]. The chance is <span style="font-family:courier">5+(2x(damage done)/5)</span>%, but only applies if you do at least 9 damage and there is at least one visible enemy remaining. When the check is passed, 20 turns are added to the berserk counter, regardless of difficulty level. | ||
| + | |} | ||
| − | Shorthand: | + | ===Dualgunner=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''DG''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 1 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Son of a Gun (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect 1 || If you have a [[pistol]] in both the equipped and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication. | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect 2 || Allows to reload pistols in both hands at once using the alternate reload key. | ||
| + | |} | ||
| − | + | ===Dodgemaster=== | |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''DM''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 1 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Hellrunner (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || The first [[dodging|dodge]] during a given action automatically succeeds. | ||
| + | |} | ||
| − | + | ===Intuition=== | |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''Int''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 2 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Eagle Eye (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect 1 || Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does. | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect 2 || Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals enemy positions. | ||
| + | |} | ||
| − | === | + | ===Whizkid=== |
| − | + | {| class="wikitable" cellpadding="2" | |
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''WK''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 2 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Finesse (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This effectively "allows" advanced [[assemblies]] with the first rank and master assemblies with the second. | ||
| + | |} | ||
| − | Max. | + | ===Badass=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''Bad''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 1 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Tough as Nails (2 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Stops all health decay above 100%. Reduces [[knockback]] by two tiles. | ||
| + | |} | ||
| − | Shorthand: | + | ===Shottyman=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''SM''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 1 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Reloader (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || All shotguns can be reloaded by a move action. | ||
| + | |} | ||
| − | + | ===Triggerhappy=== | |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''TH''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Max. Rank: || 2 | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisite || Son of a Bitch (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Gives an extra shot for all non-shotgun, multiple shot weapons per ranks. | ||
| + | |} | ||
| − | == | + | == Master Traits == |
| − | + | If you pick a Blocked trait before choosing a Master Trait, then you become unable to select a Master Trait, even if you have the Requirements. After you select a Master trait, you cannot select its blocked traits. | |
| − | + | All master traits have 1 rank. | |
| − | Shorthand: | + | ===Blademaster=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''MBm''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisites:|| Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Son of a Bitch | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: you lose any spare [[Time#Fractional Time|energy]], which is automatically set to 5001.) | ||
| + | |} | ||
| − | + | ===Vampyre=== | |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''MVm''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisites:|| Berserker (1 rank), Badass (1 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Hellrunner, Son of a Bitch, Eagle Eye | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || You gain three hp (6% without Ironman) per enemy you kill, up to 200%. | ||
| + | |} | ||
| − | === | + | ===Army of the Dead=== |
| − | + | {| class="wikitable" cellpadding="2" | |
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''MAD''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisites:|| Badass (1 rank), Shottyman (1 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Finesse, Hellrunner, Eagle Eye | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Shotguns become armor-piercing if they were physical damage before. | ||
| + | |} | ||
| − | + | ===Fireangel=== | |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''MFa''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisites:|| Dodgemaster (1 rank), Shottyman (1 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Son of a Bitch, Son of a Gun, Eagle Eye | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || You become immune to [[explosions]] | ||
| + | |} | ||
| − | Shorthand: | + | ===Gun Kata=== |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''MGK''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisites:|| Dualgunner (1 rank), Dodgemaster (1 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Bitch, Brute | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect 1 || After each successful dodge, you shoot your pistols at a 90% firing rate reduction. | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect 2 || When you kill an enemy, your pistols reload. | ||
| + | |} | ||
| − | + | ===Ammochain=== | |
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''MAc''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisites:|| Reloader (2 ranks), Triggerhappy (2 ranks) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Son of a Gun, Eagle Eye | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Any weapons with the [chainfire] alternate fire ([chaingun], [plasma rifle], etc) require no ammo to fire. | ||
| + | |} | ||
| + | |||
| + | ===Cateye=== | ||
| + | {| class="wikitable" cellpadding="2" | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Shorthand || '''MCe''' | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Prerequisites:|| Intuition (1 rank), Triggerhappy (1 rank) | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Blocked Traits|| Tough as Nails, Reloader, Brute | ||
| + | |- | ||
| + | |style="text-align: right; padding: 0 2ex 0 0"|Effect || Your [[vision]] is increased by two. | ||
| + | |} | ||
| + | For convenience, a full list of master traits, in terms of what is available and what isn't, follows: | ||
{| style="rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;" | {| style="rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;" | ||
Revision as of 00:04, 16 July 2011
Basic Traits
All basic traits can be picked from the start, IE they don't require anything.
Ironman
| Shorthand | Iro |
| Max. Rank: | 3 |
| Extended Max. | 5 |
| Unlocks | None |
| Effect | Max health and current health are increased by 10 per rank. With no points in Iro, a player begins with 50 HP. |
Finesse
| Shorthand | Fin |
| Max. Rank: | 2 |
| Extended Max. | 3 |
| Unlocks | Juggler (1 rank), Whizkid (2 ranks) |
| Effect | Attack time is decreased by 15% per rank. |
Hellrunner
| Shorthand | HR |
| Max. Rank: | 2 |
| Extended Max. | 3 |
| Unlocks | Dodgemaster (2 ranks) |
| Effect | Movement time is reduced by 15% per rank. This effectively increases your dodging chance by the same amount, as well. |
Tough as Nails
| Shorthand | TaN |
| Max. Rank: | 3 |
| Extended Max. | 5 |
| Unlocks | Badass (2 ranks) |
| Effect | Armor is increased by one per rank (stacks with all other sources of armor). |
Son of a Bitch
| Shorthand | SoB |
| Max. Rank: | 3 |
| Extended Max. | 5 |
| Unlocks | Triggerhappy (2 ranks) |
| Effect | One extra damage is dealt per attack per rank. For a weapon with multiple shots, the effect is applied to each bullet. |
Son of a Gun
| Shorthand | SoG |
| Max. Rank: | 3 |
| Extended Max. | 5 |
| Unlocks | Dualgunner (2 ranks) |
| Effect | Pistol firing time is reduced by 20% and deal one more damage per shot, per rank. (Note that the minimum time for any action is 0.1s, regardless of bonuses.) |
Reloader
| Shorthand | Rel |
| Max. Rank: | 2 |
| Extended Max. | 3 |
| Unlocks | Shottyman (2 ranks) |
| Effect | Reload time of all weapons is reduced by 20% per rank. |
Eagle Eye
| Shorthand | EE |
| Max. Rank: | 3 |
| Extended Max. | 5 |
| Unlocks | Intuition (2 ranks) |
| Effect | Increases your accuracy by two points per rank. |
Brute
| Shorthand | Bru |
| Max. Rank: | 3 |
| Extended Max. | 5 |
| Unlocks | Berserker (2 ranks) |
| Effect | All melee attacks deal three more damage and your melee accuracy increases by two points, per rank. |
Advanced Traits
Juggler
| Shorthand | Jug |
| Max. Rank: | 1 |
| Prerequisite | Finesse (1 rank) |
| Effect | Swapping prepared or quickkeyed weapons takes no time. |
Berserker
| Shorthand | Ber |
| Max. Rank: | 1 |
| Prerequisite | Brute (2 ranks) |
| Effect | A successful melee hit grants a chance of going berserk. The chance is 5+(2x(damage done)/5)%, but only applies if you do at least 9 damage and there is at least one visible enemy remaining. When the check is passed, 20 turns are added to the berserk counter, regardless of difficulty level. |
Dualgunner
| Shorthand | DG |
| Max. Rank: | 1 |
| Prerequisite | Son of a Gun (2 ranks) |
| Effect 1 | If you have a pistol in both the equipped and prepared slots, you will fire both at the same time at 120% of the normal firing time. If wielded pistols have different firing speeds, the mean is used before multiplication. |
| Effect 2 | Allows to reload pistols in both hands at once using the alternate reload key. |
Dodgemaster
| Shorthand | DM |
| Max. Rank: | 1 |
| Prerequisite | Hellrunner (2 ranks) |
| Effect | The first dodge during a given action automatically succeeds. |
Intuition
| Shorthand | Int |
| Max. Rank: | 2 |
| Prerequisite | Eagle Eye (2 ranks) |
| Effect 1 | Lever descriptions are added. The first rank gives a general description, and the second rank exactly tells you what it does. |
| Effect 2 | Certain objects on every floor are visible. The first rank reveals powerups, and the second rank reveals enemy positions. |
Whizkid
| Shorthand | WK |
| Max. Rank: | 2 |
| Prerequisite | Finesse (2 ranks) |
| Effect | Increases the number of available weapon mod slots by 2 per rank and armor mod slots by 1 per rank. This effectively "allows" advanced assemblies with the first rank and master assemblies with the second. |
Badass
| Shorthand | Bad |
| Max. Rank: | 1 |
| Prerequisite | Tough as Nails (2 rank) |
| Effect | Stops all health decay above 100%. Reduces knockback by two tiles. |
Shottyman
| Shorthand | SM |
| Max. Rank: | 1 |
| Prerequisite | Reloader (2 ranks) |
| Effect | All shotguns can be reloaded by a move action. |
Triggerhappy
| Shorthand | TH |
| Max. Rank: | 2 |
| Prerequisite | Son of a Bitch (2 ranks) |
| Effect | Gives an extra shot for all non-shotgun, multiple shot weapons per ranks. |
Master Traits
If you pick a Blocked trait before choosing a Master Trait, then you become unable to select a Master Trait, even if you have the Requirements. After you select a Master trait, you cannot select its blocked traits.
All master traits have 1 rank.
Blademaster
| Shorthand | MBm |
| Prerequisites: | Hellrunner (2 ranks), Brute (3 ranks), Berserker(1 rank) |
| Blocked Traits | Tough as Nails, Son of a Gun, Son of a Bitch |
| Effect | Whenever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: you lose any spare energy, which is automatically set to 5001.) |
Vampyre
| Shorthand | MVm |
| Prerequisites: | Berserker (1 rank), Badass (1 rank) |
| Blocked Traits | Hellrunner, Son of a Bitch, Eagle Eye |
| Effect | You gain three hp (6% without Ironman) per enemy you kill, up to 200%. |
Army of the Dead
| Shorthand | MAD |
| Prerequisites: | Badass (1 rank), Shottyman (1 rank) |
| Blocked Traits | Finesse, Hellrunner, Eagle Eye |
| Effect | Shotguns become armor-piercing if they were physical damage before. |
Fireangel
| Shorthand | MFa |
| Prerequisites: | Dodgemaster (1 rank), Shottyman (1 rank) |
| Blocked Traits | Son of a Bitch, Son of a Gun, Eagle Eye |
| Effect | You become immune to explosions |
Gun Kata
| Shorthand | MGK |
| Prerequisites: | Dualgunner (1 rank), Dodgemaster (1 rank) |
| Blocked Traits | Tough as Nails, Son of a Bitch, Brute |
| Effect 1 | After each successful dodge, you shoot your pistols at a 90% firing rate reduction. |
| Effect 2 | When you kill an enemy, your pistols reload. |
Ammochain
| Shorthand | MAc |
| Prerequisites: | Reloader (2 ranks), Triggerhappy (2 ranks) |
| Blocked Traits | Tough as Nails, Son of a Gun, Eagle Eye |
| Effect | Any weapons with the [chainfire] alternate fire ([chaingun], [plasma rifle], etc) require no ammo to fire. |
Cateye
| Shorthand | MCe |
| Prerequisites: | Intuition (1 rank), Triggerhappy (1 rank) |
| Blocked Traits | Tough as Nails, Reloader, Brute |
| Effect | Your vision is increased by two. |
For convenience, a full list of master traits, in terms of what is available and what isn't, follows:
| Master Traits: Prerequisites and Blocks | |||||||||||||||||||
| Master Trait | Basic Traits | Advanced Traits | |||||||||||||||||
| Iro | Fin | HR | TaN | SoB | SoG | Rel | EE | Bru | Jug | Ber | DG | DM | Int | WK | Bad | SM | TH | ||
| Blademaster | O | O | 2 | X | X | X | O | O | 3 | O | 1 | X | O | O | O | X | O | X | |
| Vampyre | O | O | X | 2 | X | O | O | X | 2 | O | 1 | O | X | X | O | 1 | O | O | |
| Army of the Dead | O | X | X | 2 | O | O | 2 | X | O | X | O | O | X | X | X | 1 | 1 | O | |
| Fireangel | O | O | 2 | O | X | X | 2 | X | O | O | O | X | 1 | X | O | O | 1 | X | |
| Gun Kata | O | O | 2 | X | X | 2 | O | O | X | O | X | 1 | 1 | O | O | X | O | X | |
| Ammochain | O | O | O | X | 2 | X | 2 | X | O | O | O | X | O | X | O | X | O | 2 | |
| Cateye | O | O | O | X | 2 | O | X | 2 | X | O | X | O | O | 1 | O | X | X | 1 | |