Difference between revisions of "Apostle"
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monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=60| | monster_atkchance=60| | ||
− | monster_abilities=The Apostle's attack always hits its targeted tile, and it takes no damage from its own attack. Resurrects dead monsters in its [[vision]] (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. The Apostle can teleport (5% chance per action) and will regenerate HP (1 HP per action). The Apostle is additionally immune to [[knockback]].| | + | monster_abilities=The Apostle's attack always hits its targeted tile, and it takes no damage from its own attack. Resurrects dead monsters in its [[vision]] (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. The Apostle can teleport (5% chance per action) and will regenerate HP (1 HP per action). The Apostle is additionally immune to [[knockback]], and any nuclear devices will be disabled from being activated when it spawns.| |
monster_description=''This seems so unreal, as though from another story...''| | monster_description=''This seems so unreal, as though from another story...''| | ||
monster_other=Avoids player as much as possible, but will use its melee attack when in range. | monster_other=Avoids player as much as possible, but will use its melee attack when in range. | ||
Line 21: | Line 21: | ||
When the Apostle attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 1.563 [[seconds]] passes (rounded to 1.5 or 1.6 depending on how its [[Fractional Time]] works out), its attack will hit the tile the player is on (or was last on if a successful [[dodge]] is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. If the player is out of its vision and the Apostle is damaged before it completes its attack, it will cancel its attack. | When the Apostle attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 1.563 [[seconds]] passes (rounded to 1.5 or 1.6 depending on how its [[Fractional Time]] works out), its attack will hit the tile the player is on (or was last on if a successful [[dodge]] is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. If the player is out of its vision and the Apostle is damaged before it completes its attack, it will cancel its attack. | ||
− | + | It appears in [[Hell Fortress]] instead of [[John Carmack]], on the 100th floor in [[Angel of 100]], and 666th floor in [[Archangel of 666]], if you fulfill secret conditions, which are: [<span style="color:#333">equipping both the Dragonslayer and Berserker Armor before entering Hell Fortress or the final floor of A100/666</span>]. When it spawns in A100/666, a unique event will play out, where all other enemies on the floor immediately die upon entering. Killing the Apostle always awards a full win, and is the only way to get a full win in Angel of 100 and Archangel of 666.}} |
Latest revision as of 00:33, 15 October 2024
Game Data | Strategy |
Apostle | ||
Appearance: | @ | |
Health: | 255 | |
Armor: | 30 | |
Accuracy: | +2 melee, N/A ranged (see below) | |
Melee Damage: | 1d3+12 = 13-15 = 14 avg | |
Projectile Damage: | 40d1 = 40 (always): plasma damage, radius 3 | |
Speed: | 160% | |
Standard Depth: | Hell Fortress, 100th floor of Angel of 100, 666th floor of Archangel of 666 | |
Experience Value: | ||
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 60 | |
Special abilities: | The Apostle's attack always hits its targeted tile, and it takes no damage from its own attack. Resurrects dead monsters in its vision (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. The Apostle can teleport (5% chance per action) and will regenerate HP (1 HP per action). The Apostle is additionally immune to knockback, and any nuclear devices will be disabled from being activated when it spawns. | |
Ingame description: | This seems so unreal, as though from another story... | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range.
When the Apostle attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 1.563 seconds passes (rounded to 1.5 or 1.6 depending on how its Fractional Time works out), its attack will hit the tile the player is on (or was last on if a successful dodge is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. If the player is out of its vision and the Apostle is damaged before it completes its attack, it will cancel its attack. It appears in Hell Fortress instead of John Carmack, on the 100th floor in Angel of 100, and 666th floor in Archangel of 666, if you fulfill secret conditions, which are: [equipping both the Dragonslayer and Berserker Armor before entering Hell Fortress or the final floor of A100/666]. When it spawns in A100/666, a unique event will play out, where all other enemies on the floor immediately die upon entering. Killing the Apostle always awards a full win, and is the only way to get a full win in Angel of 100 and Archangel of 666. |