Difference between revisions of "Strategy:Angel of Max Carnage"
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− | AoMC is infamous for being considered easier than the | + | AoMC is infamous for being considered easier than the standard game by players; while it seems like you will die really easily with enemies never missing you without [[Dodgemaster]] and every hit always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance to fight back. |
− | The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC | + | The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC these weaknesses no longer apply, so they will be really powerful right out of the box, while you can invest in rapid fire traits to compound that strength farther without having to waste levels investing in [[Strategy:Eagle Eye|Eagle Eye]]. Among the rapid fire options, the ideal class is the [[Scout]] with [[Strategy:Cateye|Cateye]]. With a Scout, you have immediate access to [[Strategy:Intuition|Intuition]], so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations three tiles outside your vision radius, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them without retaliation. Intuition additionally builds to Cateye, so you won't be delaying it by going for Intuition 2 right away. Then once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your [[vision]] range from Cateye, so you'll be able to see enemy locations from five or more spaces outside their vision, meaning you'll be able to easily kill everything before they ever get a chance to even see you. When it comes to additional traits after Cateye, you should take the second level of [[Strategy:Triggerhappy|Triggerhappy]] and definitely get [[Strategy:Finesse|Finesse]] twice to farther improve your ability to kill enemies before they can react. [[Strategy:Whizkid|Whizkid]] is also a good idea once you got the mods to utilize it, as assemblies and mods will additionally improve your firepower among other benefits. [[Strategy:Hellrunner|Hellrunner]] will also be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything so easily outside their sight, so you might want to go for improving Finesse and [[Strategy:Son of a Bitch|Son of a Bitch]] farther instead. |
− | Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class. | + | Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the [[Medals|Untouchable Badge, Medal, and Cross]], as well as for any of the other medals and [[badges]] that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class. |
− | When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Brute]] and by extension [[Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the | + | When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a [[Conqueror]] run simple. [[Phobos Anomaly]] might be tricky with its ambush where the [[Cacodemon]]s and [[Imp]]s will be super accurate, so you would want to carry a [[Phase device]] with you to get out of there. [[City of Skulls]] could be tricky too with its beginning ambush, so you'll probably want to keep a [[Combat shotgun]] or [[Tactical shotgun]] handy, as well as use a Phase device again. [[Unholy Cathedral]] seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks [[Strategy:Brute|Brute]] and by extension [[Strategy:Berserker|Berserker]]), but Unholy Cathedral is significantly more doable without melee traits than in the standard game. With a [[Piercing Chainsaw]], you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the [[Lost soul]]s and [[Demon]]s on the level, and you won't have to worry about misses either like you normally would with no Brute investment, when you have the accuracy modifier of AoMC. Then with the [[Angel of Death]], his damage output doesn't really change from the standard game, as his attacks had a very narrow damage range of 16-18 and so his hits are averaging less than 2 more damage than usual, while you're now dealing 28+ damage with every hit instead of the 4-28 damage range you would normally have with the Piercing Chainsaw. Using a [[Hatred skull]] on the Demon corpses will make the Angel of Death a freebie, but even without going berserk, you should be able to beat the Angel of Death with no more than a few [[Large medkit]]s, provided you wear an [[armor]] with decent melee [[resistance]]. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one, as beating the Cathedral will still be unavoidable damage unless you can nuke the level. [[User:Omega Tyrant|Omega Tyrant]] ([[User talk:Omega Tyrant|talk]]) 09:23, 11 April 2017 (UTC) |
Latest revision as of 04:25, 6 July 2023
Game Data | Strategy |
AoMC is infamous for being considered easier than the standard game by players; while it seems like you will die really easily with enemies never missing you without Dodgemaster and every hit always dealing maximum damage, the player can utterly abuse the max accuracy and damage to destroy enemies before they even get a chance to fight back.
The ideal build for this challenge is a rapid fire build; these weapons are mainly held back by their abysmal accuracy and unreliable damage output without significant trait investment, but in AoMC these weaknesses no longer apply, so they will be really powerful right out of the box, while you can invest in rapid fire traits to compound that strength farther without having to waste levels investing in Eagle Eye. Among the rapid fire options, the ideal class is the Scout with Cateye. With a Scout, you have immediate access to Intuition, so you can get Intuition 2 as soon as dlevel 2, allowing you to see enemy locations three tiles outside your vision radius, where you can then fire at them (with the accuracy of AoMC mitigating the out-of-sight accuracy penalty) and kill them without retaliation. Intuition additionally builds to Cateye, so you won't be delaying it by going for Intuition 2 right away. Then once you have Cateye, you pretty much won the game; Intuition 2 stacks on top of the +2 to your vision range from Cateye, so you'll be able to see enemy locations from five or more spaces outside their vision, meaning you'll be able to easily kill everything before they ever get a chance to even see you. When it comes to additional traits after Cateye, you should take the second level of Triggerhappy and definitely get Finesse twice to farther improve your ability to kill enemies before they can react. Whizkid is also a good idea once you got the mods to utilize it, as assemblies and mods will additionally improve your firepower among other benefits. Hellrunner will also be a decent pick to help you stay out of enemy sight or escape beginning situations that have you surrounded, though being able to move faster won't help that much most of the time when you're able to kill everything so easily outside their sight, so you might want to go for improving Finesse and Son of a Bitch farther instead.
Counter-intuitively to a challenge designed to have everything hit so hard and accurately, this ability to kill enemies so easily before they can see the player makes AoMC ideal for getting the Untouchable Badge, Medal, and Cross, as well as for any of the other medals and badges that require you beat something without taking damage. There's also a few badges that requires you to beat AoMC on certain difficulty levels with one of the Untouchable medals, which should be among the easier badges to get among their class.
When it comes to the special levels, all of them should be easier than usual and no problem to complete, making a Conqueror run simple. Phobos Anomaly might be tricky with its ambush where the Cacodemons and Imps will be super accurate, so you would want to carry a Phase device with you to get out of there. City of Skulls could be tricky too with its beginning ambush, so you'll probably want to keep a Combat shotgun or Tactical shotgun handy, as well as use a Phase device again. Unholy Cathedral seems like it would be a stumbling block since you almost certainly won't be investing in melee traits in AoMC (Cateye itself blocks Brute and by extension Berserker), but Unholy Cathedral is significantly more doable without melee traits than in the standard game. With a Piercing Chainsaw, you'll be dealing at least 28 damage to everything without Brute investment, which will one shot all the Lost souls and Demons on the level, and you won't have to worry about misses either like you normally would with no Brute investment, when you have the accuracy modifier of AoMC. Then with the Angel of Death, his damage output doesn't really change from the standard game, as his attacks had a very narrow damage range of 16-18 and so his hits are averaging less than 2 more damage than usual, while you're now dealing 28+ damage with every hit instead of the 4-28 damage range you would normally have with the Piercing Chainsaw. Using a Hatred skull on the Demon corpses will make the Angel of Death a freebie, but even without going berserk, you should be able to beat the Angel of Death with no more than a few Large medkits, provided you wear an armor with decent melee resistance. You should probably skip the Unholy Cathedral however if you're actively going for one of the Untouchable medals or a badge that requires one, as beating the Cathedral will still be unavoidable damage unless you can nuke the level. Omega Tyrant (talk) 09:23, 11 April 2017 (UTC)