Difference between revisions of "VBFG9000"

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m (Ammo type added)
 
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{{infostrat switch}}
 
{{infostrat switch}}
 
{{ranged weapon|
 
{{ranged weapon|
weapon_name=VBFG9000|
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weapon_name=VBFG9000 - [[Big_Gun_Types|Big Gun Family]]|
 
weapon_dmg=Original +2 sides per die, [[explosions|radius]] +2|
 
weapon_dmg=Original +2 sides per die, [[explosions|radius]] +2|
 
weapon_avgdmg=Varies|
 
weapon_avgdmg=Varies|
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weapon_looks=<font color="cyan"><b>}</b></font>|
 
weapon_looks=<font color="cyan"><b>}</b></font>|
 
weapon_description=Assembly (same as original)|
 
weapon_description=Assembly (same as original)|
weapon_other=N/A|
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weapon_other=The VBFG's projectile will explode precisely on the tile you target, however any enemy or object blocking the trajectory it'll explode on instead. Additionally, you cannot target a tile that is outside your [[vision]]. Unlike other explosive weapons, the VBFG's explosion doesn't harm the player, it has no damage falloff (so any enemy or object within the explosion radius will suffer the full damage of the blast), and needs to deal 16 damage to inflict [[knockback]] per tile.|
weapon_source=Modelled on the good ol' Doom BFG&nbsp;9000}}
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weapon_source=Modelled on the good ol' BFG&nbsp;9000}}

Latest revision as of 06:02, 6 June 2026

Game Data Strategy
VBFG9000 - Big Gun Family
Damage: Original +2 sides per die, radius +2
Average Damage: Varies
Damage Type: Plasma
Accuracy: Original
Base Fire Time: Original
Base Reload Time: Original
Clip Size: Original*1.5 (consumes 1.5 times original per shot)
Ammunition: Power cell
Alternate Fire: None
Alternate Reload: Overcharge
How to get it: Assembly: Any BFG 9000 + PPP
Quote on pickup: N/A
Appearance: }
Ingame Description: Assembly (same as original)
Comments/special: The VBFG's projectile will explode precisely on the tile you target, however any enemy or object blocking the trajectory it'll explode on instead. Additionally, you cannot target a tile that is outside your vision. Unlike other explosive weapons, the VBFG's explosion doesn't harm the player, it has no damage falloff (so any enemy or object within the explosion radius will suffer the full damage of the blast), and needs to deal 16 damage to inflict knockback per tile.
Source: Modelled on the good ol' BFG 9000
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