Difference between revisions of "Classes"

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Classes, new to version 0.9.9.4, subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.
 
  
All classes have special starting characteristics, an advanced trait they can use from the very beginning of the game (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.
+
Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.
 +
 
 +
All classes have special starting characteristics, an advanced trait they can invest into at any time (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.
  
 
==Marine==
 
==Marine==
 
{{Anchor|Marine}}
 
{{Anchor|Marine}}
 
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.
 
The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.
 +
 
===Starting Characteristics===
 
===Starting Characteristics===
*+10 HP
+
*+10 Max [[HP]]. Note they only get +2 max HP in [[Angel of Humanity]] and [[Archangel of Humanity]].
*+50% duration for [[Items#Powerups|powerups]] (+25% on [[Nightmare!]])
+
*20% inherent [[resistance]]s against [[fire]], [[acid]], and [[plasma]] damage (stacks with resistances from [[armor]] and other sources).
 +
*+50% duration for [[powerup]]s (+25% on [[Nightmare!]]).
 
*Advanced Trait: [[Badass]]
 
*Advanced Trait: [[Badass]]
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===Master Traits===
 
===Master Traits===
 
*Melee: [[Vampyre]]
 
*Melee: [[Vampyre]]
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*Burst: [[Ammochain]]
 
*Burst: [[Ammochain]]
 
*General: [[Survivalist]]
 
*General: [[Survivalist]]
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|-
 
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{{Anchor|Scout}}
 
{{Anchor|Scout}}
 
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.
 
The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.
 +
 
===Starting Characteristics===
 
===Starting Characteristics===
*+10% speed
+
*Performs all actions [[Time#Speed_Modifiers|10% faster]].
*Stair sense (all stair tiles are always visible)
+
*Stair sense (stair tiles are always visible). Note that this ability doesn't detect stairs to special levels, is disabled in a Darkness [[event]], and is disabled in the following [[Challenges]]: [[Angel of Red Alert]], [[Angel of Darkness]], [[Angel of Pacifism]], [[Archangel of Red Alert]], and [[Archangel of Pacifism]].
 
*Advanced trait: [[Intuition]]
 
*Advanced trait: [[Intuition]]
 +
 
===Master Traits===
 
===Master Traits===
 
*Melee: [[Blademaster]]
 
*Melee: [[Blademaster]]
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*Shotgun: [[Shottyhead]]
 
*Shotgun: [[Shottyhead]]
 
*Burst: [[Cateye]]
 
*Burst: [[Cateye]]
*General: [[Running Man]]
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*General: [[Gunrunner]]
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|-
 
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|style="text-align: left; padding-right: 1ex; border: solid darkred; border-width: 0 1px 0 0"|Gunrunner
 
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{{Anchor|Technician}}
 
{{Anchor|Technician}}
 
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.
 
The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.
 +
 
===Starting Characteristics===
 
===Starting Characteristics===
*Instant item use ([[time]] is 0.1s)
+
*Near instant item use (using items takes [[time|0.1s]]).
*Hacker tracking ([[Computer Map|Computer Maps]] show enemies, similar to [[Tracking Map]])
+
*Hacker tracking ([[Computer Map]]s show enemies, identically to how a [[Tracking Map]] does).
*Begins with [[technical mod pack]]
+
*Begins with a [[technical mod pack]] in their starting inventory. Note that they do not start with this technical mod in [[Angel of Impatience]].
*Only class that can modify [[Specials|unique items]] (where applicable)
+
*Only class that can [[mod]]ify certain [[Unique]]s.
*Advanced trait: [[Whizkid]]
+
**They can apply a single mod or basic [[assembly]] to the following Uniques: {{unique link|Anti-Freak Jackal}}, {{unique link|BFG 10K}}, {{unique link|Butcher's Cleaver}}, {{unique link|Frag Shotgun}}, {{unique link|Jackhammer}}, {{unique link|Mjollnir}}, {{unique link|Railgun}}, {{unique link|Subtle Knife}}, and {{unique link|Trigun}}.
 +
**They can fully mod the following Uniques: {{unique link|Cybernetic Armor}} and {{unique link|Revenant's Launcher}}.
 +
*Advanced trait: [[Whizkid]] (Technicians can also exclusively get a third rank of Whizkid upon reaching clevel 12)
 +
 
 
===Master Traits===
 
===Master Traits===
 
*Melee: [[Malicious Blades]]
 
*Melee: [[Malicious Blades]]
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*Burst: [[Entrenchment]]
 
*Burst: [[Entrenchment]]
 
*General: [[Scavenger]]
 
*General: [[Scavenger]]
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{| style="rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"
 
{| style="rules: cols; border: 2px solid darkred; border-spacing: 0; font-size: 90%; margin: 0.25em 0.5em;"

Latest revision as of 20:16, 7 August 2024

Game Data Strategy

Classes (as of version 0.9.9.4) subtly but drastically affect the ability of your character while playing through DoomRL. They come with their own unique strengths, as well as special traits from which only their class can choose. Currently there are no limitations, whether natural or artificial in construct, on what class you can choose for any reason.

All classes have special starting characteristics, an advanced trait they can invest into at any time (as opposed to needing other traits to unlock its selection), and five unique master traits that highlight the class's uses.

Contents

Marine

The Marine is the hardy and forceful class, preferring brute strength and sheer power over all else.

Starting Characteristics

Master Traits


Marine Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Vampyre X O X O X O O O 2 O 1 O X O O 1 O X
Bullet Dance O O X O 2 2 O O X O X 1 X X O O O 1
Army of the Dead O O X O O X 2 X O O O X X X O 1 1 O
Ammochain O O O X 2 X 2 X O O O X O X O O O 2
Survivalist 2 O X 2 X O O O O O X O X O O 1 O X


Scout

The Scout is the swift and keen class, trying to make the best with speed and finesse before resorting to other tactics.

Starting Characteristics

Master Traits


Scout Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Blademaster O O 2 X X X O O 3 O 1 X O O O X O X
Gun Kata O O 2 X X 2 O O X O X 1 1 O O X O X
Shottyhead O 1 1 X X O 2 X O 1 O O O O O X 1 X
Cateye O O O X 2 O X O X O X O O 1 O X X 1
Gunrunner O 1 2 X X O O O X 1 X O 1 O O X O X

Technician

The Technician is the intelligent and resourceful class, shaping any and all tools into superior equipment and excelling in creative solutions.

Starting Characteristics

Master Traits


Technician Masters: Prerequisites and Blocks
Master Trait Basic Traits Advanced Traits
Iro Fin HR TaN SoB SoG Rel EE Bru Jug Ber DG DM Int WK Bad SM TH
Malicious Blades O 1 2 X O O O X 2 O X O 1 X O X O O
Sharpshooter O O O X X 3 O 3 O O O X O O O X O X
Fireangel O O 2 O X X 2 X O O O X 1 X O O 1 X
Entrenchment O X O 2 2 X X O O X O X O O O 1 X 1
Scavenger O O O O O O O 2 O O X X O 1 2 O O X
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