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  • item_name=Technical mod pack| item_description=''Technical modification kit -- decreases fire time for weapons, or increases armor kno
    570 B (87 words) - 07:36, 1 August 2011
  • #REDIRECT [[Technical mod pack]]
    32 B (4 words) - 10:55, 9 April 2017

Page text matches

  • * [[technical mod pack]]
    3 KB (451 words) - 14:25, 30 May 2013
  • | scope="row" | [[technical mod pack|Technical]] || T
    7 KB (871 words) - 14:35, 30 May 2013
  • ==Technical Aspects==
    3 KB (482 words) - 22:18, 11 February 2013
  • ...e can be reduced by the [[Traits#Finesse|Finesse]] trait, or by applying [[technical mod pack]]s. {{Technical}}
    6 KB (1,000 words) - 04:58, 2 May 2017
  • {{Technical}}
    7 KB (1,044 words) - 12:28, 28 January 2017
  • Bullet damage has the same technical properties as melee damage; protection applies normally and bullet damage c
    2 KB (334 words) - 16:07, 20 November 2021
  • {{Technical}}
    1 KB (153 words) - 17:12, 20 July 2012
  • {{Technical}}
    27 KB (3,198 words) - 16:49, 15 November 2019
  • {{Technical}}
    6 KB (942 words) - 04:25, 15 July 2011
  • {{Technical}}
    11 KB (1,262 words) - 08:31, 6 March 2012
  • {{Technical}} |[[technical mod pack]]
    7 KB (759 words) - 19:53, 1 July 2013
  • {{Technical}}
    7 KB (916 words) - 07:07, 15 November 2017
  • ...ecisely, similar to [[bruiser brother]] enemies and other boss types (as a technical note, all beings are given the BF_HUNTING flag). Note that a particular bei
    2 KB (381 words) - 10:15, 10 August 2023
  • ... special considerations within the game engine, although many of these are technical and unimportant from a gameplay perspective.
    14 KB (1,876 words) - 07:25, 23 June 2023
  • This is a technical list of all the traits and what they do, just in case the trait selection s ...ever you kill an opponent with a melee attack, it takes no time to do so. (Technical point: the effect sets your [[Time#Fractional Time|energy]] to 5001, so thi
    22 KB (2,770 words) - 09:46, 24 December 2018
  • ...ortress]] and encounter the true evil there. As it stands, there are three technical ways to finish a game via while in the Hell Fortress:
    3 KB (426 words) - 20:04, 14 October 2013
  • ... [[Phobos Anomaly]], while you're very likely to have a [[bulk mod]] and [[technical mod]] by then to make it, ensuring you can have one before [[VMR]] show up ...r protection against the VMR, but even then unless you have spare bulk and technical mods on hand, you might want to try holding out a couple more levels for a
    17 KB (2,960 words) - 07:00, 6 April 2024
  • item_name=Technical mod pack| item_description=''Technical modification kit -- decreases fire time for weapons, or increases armor kno
    570 B (87 words) - 07:36, 1 August 2011
  • {{Technical}}
    4 KB (520 words) - 04:28, 14 August 2012
  • ...us it would be a decent assembly to make if you got the inventory space, [[technical mod]], and [[bulk mod]] to spare.
    11 KB (1,787 words) - 11:14, 4 September 2023

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