Difference between revisions of "Items"

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* [[10mm ammo]] - used for bullet weapons such as the [[pistol]] and [[chaingun]]
 
* [[10mm ammo]] - used for bullet weapons such as the [[pistol]] and [[chaingun]]
* [[Shotgun shell]] - used for shotguns
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* [[shotgun shell]] - used for shotguns
* [[Rocket]] - used for the [[rocket launcher]] and other explosive weapons
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* [[rocket]] - used for the [[rocket launcher]] and other explosive weapons
* [[Power cell]] - used for energy weapons such as the [[plasma rifle]]
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* [[power cell]] - used for energy weapons such as the [[plasma rifle]]
  
 
== Consumables ==
 
== Consumables ==

Revision as of 09:47, 6 August 2011

Items are anything in the game that isn't already a weapon or a piece of armor, but is something you can pick up. Most items are stored in your inventory, though some are used immediately upon picking them up.

Contents

Ammunition

Ammunition (or ammo) is used in the various ranged weapons found throughout the game. No ammo, no attack.

Consumables

Consumable items can be carried and used one each, at the discretion of the user. No consumable items stack; each take up one inventory slot per item.

Standard

Special

Modification Packs (Mods)

Mods amplify the various equipment collected in the game. Under normal circumstances, only one mod can be added to a piece of equipment (including normal and ranged weapons, armor, and boots). With the Whizkid advanced trait, this limit can be expanded (see trait for details).

Standard and exotic weapons can hold a maximum of three mods per mod type, and normal and exotic armor can hold only one mod per mod type. Modification of unique equipment varies: see the appropriate page for details.

Standard

Special

Powerups

Powerups are immediately used when picked up.

Relics

Relics are extremely rare and powerful items that act like consumables, but can be used as many times as you want (so long as you meet the requirements to use them).

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