Combat shotgun
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Revision as of 04:45, 6 June 2026 by Omega Tyrant (Talk | contribs)
| Game Data | Strategy |
| Combat shotgun - Shotgun Family | |
| Damage: | 7d3/7-21 |
| Average Damage: | 14 (at point blank) |
| Damage Type: | Shrapnel |
| Accuracy: | Irrelevant |
| Base Fire Time: | 1.0 second |
| Base Reload Time: | Reload - 1.0 second
Pump - 0.2 seconds |
| Clip Size: | 5 |
| Ammunition: | Shotgun shell |
| Alternate Fire: | N/A |
| Alternate Reload: | Full reload |
| How to get it: | Random (6+), Military Base/Phobos Lab, and Halls of Carnage. |
| Quote on pickup: | Pump'n'roll! |
| Appearance: | } |
| Ingame Description: | Nothing beats the sound of pumping a combat shotgun. |
| Comments/special: | This shotgun's blast has a max range of 15 tiles, a spread size of 2, and a falloff reduction rate of 7% per tile.
The combat shotgun must be pumped after each shot in order to fire the next shell in its clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the combat shotgun isn't affected by reload time modifiers like Reloader. |
| Source: | Real life |