Armor
From DoomRL Wiki
Armor is the last line of defense between you and anything that wants to kill you.
Primarily, armor is used as a way to prevent damage, but there are other statistics. The most important ones are as follows:
- Protection: This is the amount of damage that is absorbed by the armor. Typically, you subtract the protection value from damage taken and the difference is how much damage the player takes, although damage types can change this result.
- Resistances: This is an additional source of damage reduction that applies differently to each damage type.
- Movespeed modifier: This is how much the armor affects your movespeed. It can be a positive number, meaning that you move faster while wearing the armor, or a negative number, meaning that you move slower instead.
- Knockback modifier: This affects how much by which the player is knocked back from damage sources. It can be a positive number, meaning you will get knocked back farther than normal, or a negative number, meaning you will get knocked back less.
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Body Armor
Wearing body armor provides protection against most sources of damage: enemy attacks, splash damage, and explosions.
Standard
Assembled
- cybernano armor (any)
- nanofiber armor (any)
- nanofiber skin armor (any)
- plate armor (red)
- power armor (red)
- tactical armor (green)
Special
- gothic armor
- medical armor
- phaseshift armor
- onyx armor
- Berserker Armor
- Cybernetic Armor
- Lava Armor
- Malek's Armor
- Medical Powerarmor
- Necroarmor
- Angelic Armor
Foot Armor (Boots)
Wearing boots provides protection against hazardous terrain. They are also a source of reducing knockback or increasing movespeed of a player with the help of mods.
Standard
Assembled
- grappling boots (any)
- gravity boots (any)
- tactical boots (steel)