Knockback
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Revision as of 01:28, 15 July 2011 by Game Hunter (Talk | contribs)
Knockback is the action of being moved from one tile to another by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of tiles, it is more common to use the expression "took X knockback" where X is the number of tiles displaced.
Knockback calculations are performed as follows:
- Damage source changes the amount of damage required per tile of knockback.
- Melee weapons never cause knockback
- Most ranged weapons require 12 points of damage per tile of knockback
- Shotgun weapons and explosions (as well as the direct explosive missile) require 7 points of damage per tile
- Rocket jump explosions require 2 points of damage per tile
- Any knockback modifiers affect the overall knockback rate.
- If wielding the Butcher's Cleaver, Longinus Spear, or Dragonslayer, any knockback taken is halved.
- If a player has taken the Badass Trait, reduce the number of tiles knocked back by two.
- Any number modifiers due to armor affect knockback as a percentage (100 + modifer), which then rounds to the nearest tile for knockback purposes.