Agony elemental
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Revision as of 02:39, 29 July 2011 by Game Hunter (Talk | contribs)
Game Data | Strategy |
Agony elemental | ||
Appearance: | O | |
Health: | 150 + 5 × difficulty2 | |
Armor: | 4 | |
Accuracy: | +2 melee | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | None | |
Speed: | 100% | |
Standard Depth: | City of Skulls, or 80 and lower on A100 | |
Experience Value: | 1220 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids; spawns a pain elemental or 3 lost souls (25% chance per action) when visible. On death, spawns 2 pain elementals and 6 lost souls. | |
Ingame description: | Seems like the pain elementals big momma! | |
Comments/special: | Avoids player as much as possible, but will use melee attack if in range. Will move through any fluid without hesitation. On death, randomly drops any of the following items: blood skull, fire skull, hatred skull. |