Cyberdemon
From DRL Wiki
Revision as of 01:04, 4 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Cyberdemon | ||
Appearance: | C | |
Health: | 200+10×difficulty2 = 210, 240, 290, 360, 450 | |
Armor: | 4 | |
Accuracy: | +8 melee, +12 ranged | |
Melee Damage: | 9d3 = 9-27 = 18 avg | |
Projectile Damage: | Attacks with a rocket launcher: 6d6 = 6-36 = 21 avg; fire damage, radius 4 | |
Speed: | 110% | |
Standard Depth: | Tower of Babel, or 70 and lower on A100 | |
Experience Value: | 2720 | |
Inventory: | Rocket launcher, rocket (x30) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75% | |
Special abilities: | Has +1 vision range. Takes no damage from fluids nor from its own attacks. Immune to knockback. | |
Ingame description: | Monster and machine, combined. Equipped with a rocket launcher, this nightmare is the worst thing you can find in Hell. Or at least that is what you hope... | |
Comments/special: | Will run through any fluids to reach the player. Will not infight other monsters, and other monsters will not try to infight it when hit by it. It will additionally fire its rockets at the player even if they're behind walls, as long as they're within its would-be vision radius. Its AI also varies whether it's encountered in Tower Of Babel or in A100/A666; in Tower Of Babel, it will precisely hunt the player after a short time passes, but does not hunt the player in A100/666. |