Difference between revisions of "Knockback"

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(Created page with "Knockback is the action of being moved from one tile to another by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of til...")
 
(BFG addition)
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** Melee weapons never cause knockback
 
** Melee weapons never cause knockback
 
** Most ranged weapons require 12 points of damage per tile of knockback
 
** Most ranged weapons require 12 points of damage per tile of knockback
** Shotgun weapons and explosions (as well as the direct explosive missile) require 7 points of damage per tile
+
** Shotgun weapons and most explosions (as well as the direct explosive missile) require 7 points of damage per tile
 +
** BFG explosions require 14 points of damage per tile
 
** [[Rocket launcher|Rocket jump]] explosions require 2 points of damage per tile
 
** [[Rocket launcher|Rocket jump]] explosions require 2 points of damage per tile
 
* Any knockback modifiers affect the overall knockback rate.
 
* Any knockback modifiers affect the overall knockback rate.

Revision as of 02:34, 15 July 2011

Knockback is the action of being moved from one tile to another by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of tiles, it is more common to use the expression "took X knockback" where X is the number of tiles displaced.

Knockback calculations are performed as follows:

  • Damage source changes the amount of damage required per tile of knockback.
    • Melee weapons never cause knockback
    • Most ranged weapons require 12 points of damage per tile of knockback
    • Shotgun weapons and most explosions (as well as the direct explosive missile) require 7 points of damage per tile
    • BFG explosions require 14 points of damage per tile
    • Rocket jump explosions require 2 points of damage per tile
  • Any knockback modifiers affect the overall knockback rate.
    • If wielding the Butcher's Cleaver, Longinus Spear, or Dragonslayer, any knockback taken is halved.
    • If a player has taken the Badass Trait, reduce the number of tiles knocked back by two.
    • Any number modifiers due to armor affect knockback as a percentage (100 + modifer), which then rounds to the nearest tile for knockback purposes.
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