Difference between revisions of "Nano-shrapnel"
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weapon_looks=<font color="cyan"><b>}</b></font>| | weapon_looks=<font color="cyan"><b>}</b></font>| | ||
weapon_description=Assembly (same as original)| | weapon_description=Assembly (same as original)| | ||
| − | weapon_other=Never needs reloading, doesn't use ammo. | + | weapon_other=Never needs reloading, doesn't use ammo. Adds "nano" to the front of weapon name (example: "shotgun" will become "nano shotgun") |
| − | + | Note that if this assembly is used on a [[Plasma shotgun]], its plasma damage will still be changed to piercing damage, which will result in it no longer being able to destroy [[corpse]]s and walls.| | |
| − | + | ||
| − | + | ||
weapon_source=N/A}} | weapon_source=N/A}} | ||
Latest revision as of 13:40, 12 May 2025
| Game Data | Strategy |
| Nano-shrapnel | |
| Damage: | Original -3 dice, Original shotgun blast |
| Average Damage: | Varies |
| Damage Type: | Piercing |
| Accuracy: | Original |
| Base Fire Time: | Original |
| Base Reload Time: | Original |
| Clip Size: | N/A |
| Ammunition: | N/A |
| Alternate Fire: | Original |
| Alternate Reload: | N/A |
| How to get it: | Assembly: any shotgun + PPN |
| Quote on pickup: | N/A |
| Appearance: | } |
| Ingame Description: | Assembly (same as original) |
| Comments/special: | Never needs reloading, doesn't use ammo. Adds "nano" to the front of weapon name (example: "shotgun" will become "nano shotgun")
Note that if this assembly is used on a Plasma shotgun, its plasma damage will still be changed to piercing damage, which will result in it no longer being able to destroy corpses and walls. |
| Source: | N/A |