Difference between revisions of "Spider Mastermind"

From DoomRL Wiki

Jump to: navigation, search
(Looking at the source code, these damage values are long outdated)
 
Line 6: Line 6:
 
monster_ac=2|
 
monster_ac=2|
 
monster_acc=+4 melee, +4 ranged|
 
monster_acc=+4 melee, +4 ranged|
monster_melee=1d3+3 = 4-6 = 5 avg|
+
monster_melee=1d3+15 = 16-18 = 17 avg|
monster_projectile=(3d5)x4 = 12-60 = 36 avg: [[damage type#plasma|plasma damage]]|
+
monster_projectile=(1d6)x6 = 6-36 = 21 avg: [[damage type#plasma|plasma damage]]|
 
monster_speed=150%|
 
monster_speed=150%|
 
monster_dlvl=[[Dis]]|
 
monster_dlvl=[[Dis]]|

Latest revision as of 20:51, 24 October 2024

Game Data Strategy
Spider Mastermind
Appearance: M
Health: 250+10×difficulty2 = 260, 290, 340, 410, 500
Armor: 2
Accuracy: +4 melee, +4 ranged
Melee Damage: 1d3+15 = 16-18 = 17 avg
Projectile Damage: (1d6)x6 = 6-36 = 21 avg: plasma damage
Speed: 150%
Standard Depth: Dis
Experience Value: 0
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: 60%
Special abilities: Takes no damage from fluids nor from its own attacks. Immune to knockback. If she takes 20 or more damage from a single hit, she flinches and cannot attack for a short while.
Ingame description: You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun.
Comments/special: Only found at Dis. Killing her is necessary to win the game.
Personal tools