Difference between revisions of "Phobos Anomaly"
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level_n=[[nightmare demon]] (x8), [[nightmare imp]] (x4), [[nightmare cacodemon]] (x4), [[bruiser brother]] (x2)| | level_n=[[nightmare demon]] (x8), [[nightmare imp]] (x4), [[nightmare cacodemon]] (x4), [[bruiser brother]] (x2)| | ||
level_loot=[[red armor]], [[Large Health Globe]] (x2), [[large med-pack]] (x2), [[10mm ammo]] (2x24), [[rocket]] (5x3)| | level_loot=[[red armor]], [[Large Health Globe]] (x2), [[large med-pack]] (x2), [[10mm ammo]] (2x24), [[rocket]] (5x3)| | ||
− | level_other=This level marks | + | level_other=This level marks transition between the Phobos levels and the Deimos levels.}} |
{{map| | {{map| |
Revision as of 13:41, 5 February 2012
Game Data | Strategy |
Phobos Anomaly | |
Depth: | 8 |
Entrance Text: | You sense a certain tension. |
Reward Text: | N/A |
Exit Text: | You feel yanked away in a non-existant direction! |
Monsters on ITYTD: | lost soul (x14), cacodemon (x2), bruiser brother (x2) |
Monsters on HNTR: | lost soul (x8), demon (x4), cacodemon (x4), bruiser brother (x2) |
Monsters on HMP: | demon (x8), imp (x4), cacodemon (x4), bruiser brother (x2) |
Monsters on UV: | demon (x8), imp (x4), cacodemon (x2), arch-vile (x2), bruiser brother (x2) |
Monsters on N!: | nightmare demon (x8), nightmare imp (x4), nightmare cacodemon (x4), bruiser brother (x2) |
Rewards: | red armor, Large Health Globe (x2), large med-pack (x2), 10mm ammo (2x24), rocket (5x3) |
Description/tips: | This level marks transition between the Phobos levels and the Deimos levels. |
Map |
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This map shows the Ultra-violence monsters.
On I'm Too Young To Die, all monsters other than cacodemons are replaced with lost souls. On Hey, Not Too Rough, demons are replaced with lost souls, imps are replaced with demons, and arch-viles are replaced with cacodemons. On Hurt Me Plenty, arch-viles are replaced with cacodemons. On Nightmare!, imps are replaced with nightmare imps, demons are replaced with nightmare demons, and arch-viles and cacodemons are replaced with nightmare cacodemons. The "X"s indicate columns (vertical lines) that, when crossed, cause walls to disappear. The first X causes the magenta walls to disappear, and the second X causes the white walls to disappear. |