Difference between revisions of "Nightmare cacodemon"
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Game Hunter (Talk | contribs) |
Omega Tyrant (Talk | contribs) m (Nightmare Cacodemons weren't changed in 0.9.9.8 but looking at the source code, I noticed their fireballs have lower dodging rates than usual) |
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monster_abilities=Takes no damage from [[fluids]].| | monster_abilities=Takes no damage from [[fluids]].| | ||
monster_description=''Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever.''| | monster_description=''Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever.''| | ||
− | monster_other=Will run through any fluid to reach player.}} | + | monster_other=Will run through any fluid to reach player. Their fireballs are additionally more difficult to [[dodge]] than regular [[Cacodemon]] fireballs.}} |
Latest revision as of 03:24, 7 August 2024
Game Data | Strategy |
Nightmare cacodemon | ||
Appearance: | O | |
Health: | 80 | |
Armor: | 2 | |
Accuracy: | +6 melee, +6 ranged | |
Melee Damage: | 1d3+8 = 9-11 = 10 avg | |
Projectile Damage: | 2d7 = 2-14 = 8 avg: plasma damage, radius 1 | |
Speed: | 120% | |
Standard Depth: | 51+ | |
Experience Value: | 320 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | 50 | |
Special abilities: | Takes no damage from fluids. | |
Ingame description: | Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever. | |
Comments/special: | Will run through any fluid to reach player. Their fireballs are additionally more difficult to dodge than regular Cacodemon fireballs. |