Difference between revisions of "Nanomanufacture ammo"
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Game Hunter (Talk | contribs) |
(994 no more nanomanu bfg) |
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Line 12: | Line 12: | ||
weapon_afire=Original| | weapon_afire=Original| | ||
weapon_areload=Original| | weapon_areload=Original| | ||
− | weapon_get=[[Assemblies|Assembly]]: non-shotgun ranged weapon + BBBN| | + | weapon_get=[[Assemblies|Assembly]]: non-shotgun/non-bfg ranged weapon + BBBN| |
weapon_quote=N/A| | weapon_quote=N/A| | ||
weapon_looks=<font color="cyan"><b>}</b></font>| | weapon_looks=<font color="cyan"><b>}</b></font>| |
Revision as of 14:06, 1 September 2011
Game Data | Strategy |
Nanomanufacture ammo | |
Damage: | Original |
Average Damage: | Original |
Damage Type: | Original |
Accuracy: | Original |
Base Fire Time: | Original |
Base Reload Time: | N/A |
Clip Size: | Varies (consumes 0 per shot) |
Ammunition: | N/A |
Alternate Fire: | Original |
Alternate Reload: | Original |
How to get it: | Assembly: non-shotgun/non-bfg ranged weapon + BBBN |
Quote on pickup: | N/A |
Appearance: | } |
Ingame Description: | Assembly (same as original) |
Comments/special: | If the Nano Pack wasn't added last, then this assembly will regenerate one ammo per action. The exact clip size also depends on the rounding that occurs when applying the bulk mods and whether a bulk mod was applied last. Even though shots don't consume ammo, the weapon must have at least one ammo in the clip to fire. |
Source: | N/A |