Difference between revisions of "Knockback"
From DoomRL Wiki
Game Hunter (Talk | contribs) (Created page with "Knockback is the action of being moved from one tile to another by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of til...") |
Game Hunter (Talk | contribs) (BFG addition) |
||
Line 5: | Line 5: | ||
** Melee weapons never cause knockback | ** Melee weapons never cause knockback | ||
** Most ranged weapons require 12 points of damage per tile of knockback | ** Most ranged weapons require 12 points of damage per tile of knockback | ||
− | ** Shotgun weapons and explosions (as well as the direct explosive missile) require 7 points of damage per tile | + | ** Shotgun weapons and most explosions (as well as the direct explosive missile) require 7 points of damage per tile |
+ | ** BFG explosions require 14 points of damage per tile | ||
** [[Rocket launcher|Rocket jump]] explosions require 2 points of damage per tile | ** [[Rocket launcher|Rocket jump]] explosions require 2 points of damage per tile | ||
* Any knockback modifiers affect the overall knockback rate. | * Any knockback modifiers affect the overall knockback rate. |
Revision as of 02:34, 15 July 2011
Knockback is the action of being moved from one tile to another by means of a damage source. In DoomRL terms, rather than saying that a player was knocked back some number of tiles, it is more common to use the expression "took X knockback" where X is the number of tiles displaced.
Knockback calculations are performed as follows:
- Damage source changes the amount of damage required per tile of knockback.
- Melee weapons never cause knockback
- Most ranged weapons require 12 points of damage per tile of knockback
- Shotgun weapons and most explosions (as well as the direct explosive missile) require 7 points of damage per tile
- BFG explosions require 14 points of damage per tile
- Rocket jump explosions require 2 points of damage per tile
- Any knockback modifiers affect the overall knockback rate.
- If wielding the Butcher's Cleaver, Longinus Spear, or Dragonslayer, any knockback taken is halved.
- If a player has taken the Badass Trait, reduce the number of tiles knocked back by two.
- Any number modifiers due to armor affect knockback as a percentage (100 + modifer), which then rounds to the nearest tile for knockback purposes.