Difference between revisions of "Nightmare imp"

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(updated for 0.9.9.8 changes, unsure what their exact speed is so leaving as is for now until kornel can confirm.)
 
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monster_hp=35|
 
monster_hp=35|
 
monster_ac=0|
 
monster_ac=0|
monster_acc=+4 melee, +4 ranged|
+
monster_acc=+6 melee, +6 ranged|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
 
monster_projectile=2d6 = 2-12 = 7 avg: [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
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monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=50|
 
monster_atkchance=50|
monster_abilities=None|
+
monster_abilities=Has 50% fire [[resistance]]. Takes no damage from [[fluids]].|
 
monster_description=''Are you seeing things? What's with the color change? And why is it taking so much longer to kill these things!?''|
 
monster_description=''Are you seeing things? What's with the color change? And why is it taking so much longer to kill these things!?''|
monster_other=N/A}}
+
monster_other=Will run through any fluid to reach the player. Their fireballs are additionally much more difficult to [[dodge]] than regular [[Imp]] fireballs.}}

Latest revision as of 03:21, 7 August 2024

Game Data Strategy
Nightmare imp
Appearance: i
Health: 35
Armor: 0
Accuracy: +6 melee, +6 ranged
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 2d6 = 2-12 = 7 avg: plasma damage, radius 1
Speed: 115%
Standard Depth: 30-60
Experience Value: 128
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: Has 50% fire resistance. Takes no damage from fluids.
Ingame description: Are you seeing things? What's with the color change? And why is it taking so much longer to kill these things!?
Comments/special: Will run through any fluid to reach the player. Their fireballs are additionally much more difficult to dodge than regular Imp fireballs.
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