Difference between revisions of "Plasma shotgun"
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Omega Tyrant (Talk | contribs) |
Omega Tyrant (Talk | contribs) m (According to the source code, the Plasma Shotgun got a different knockback threshold on it.) |
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weapon_looks=<b><font color="magenta">}</font></b>| | weapon_looks=<b><font color="magenta">}</font></b>| | ||
weapon_description=''Plasma Shotgun, the best of both worlds!''| | weapon_description=''Plasma Shotgun, the best of both worlds!''| | ||
| − | weapon_other=This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 5% per tile. | + | weapon_other=This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 5% per tile. It additionally needs to deal 12 damage to inflict [[knockback]] per tile, rather than the usual 8 damage knockback threshold that other shotguns have. |
Unlike the [[Combat shotgun]], the Plasma Shotgun doesn't require pumping inbetween shots, and it also reloads its entire clip at once when reloaded. | Unlike the [[Combat shotgun]], the Plasma Shotgun doesn't require pumping inbetween shots, and it also reloads its entire clip at once when reloaded. | ||
Latest revision as of 05:39, 6 June 2026
| Game Data | Strategy |
| Plasma shotgun | |
| Damage: | 7d3/7-21 |
| Average Damage: | 14 (at point blank) |
| Damage Type: | Plasma |
| Accuracy: | Irrelevant |
| Base Fire Time: | 1.0 second |
| Base Reload Time: | 2.0 seconds |
| Clip Size: | 30 (consumes 3 per shot) |
| Ammunition: | Power cell |
| Alternate Fire: | None |
| Alternate Reload: | None |
| How to get it: | Random (12+) |
| Quote on pickup: | Splash and they're dead! |
| Appearance: | } |
| Ingame Description: | Plasma Shotgun, the best of both worlds! |
| Comments/special: | This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 5% per tile. It additionally needs to deal 12 damage to inflict knockback per tile, rather than the usual 8 damage knockback threshold that other shotguns have.
Unlike the Combat shotgun, the Plasma Shotgun doesn't require pumping inbetween shots, and it also reloads its entire clip at once when reloaded. The main special feature of this shotgun is it inflicting plasma type damage instead of shred type damage, which means unlike other shotguns that have their damage doubly reduced by enemy armor, the Plasma Shotgun's damage will ignore half of an enemy's armor, leading to it inflicting substantially more damage than other similarly strength shotguns (aside when used against the rare enemy with significant plasma resistance). Its plasma damage also gives it the ability to destroy walls, though this is a double-edged sword as it means you can't corner shoot with the Plasma Shotgun without it destroying your cover, unless you're on a floor with a hard walls level event or in some other level with indestructible walls. For a final note, the Plasma Shotgun is unaffected by Army of the Dead, because its original damage type is not Shrapnel. |
| Source: | Possibly Ufo: Aftermath. |