Difference between revisions of "Strategy:Demolition ammo"
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− | Demolition ammo | + | Demolition ammo can appear, at first glance, an underwhelming [[Assemblies|assembly]], considering that it's a master (4-mod) recipe, and involves a rare modpack. |
− | On further study, though, demolition ammo can be | + | On further study, though, demolition ammo on a pistol can be incredible, albeit not for conventional firefighting. |
− | The most obvious strength of demolition ammo is the ability to destroy corpses, which can be of extreme importance on nightmare difficulty. In fact, to a character spending traits in son of a gun, the ability to destroy corpses in 0.1 | + | The most obvious strength of demolition ammo is the ability to destroy walls and [[corpses]], which can be of extreme importance on nightmare difficulty. In fact, to a character spending traits in son of a gun, the ability to destroy corpses in 0.1 seconds makes nightmare basically into an easier version of ultra violence (nightmare's increased powerup duration, ammo drops etc). |
− | The second strength of demolition ammo is the | + | The second strength of demolition ammo is the damage type: Not just for slaughtering revenants; but for knockback! Again it's easy to overlook, but fire damage has a much better [[knockback|knockback threshold]] than bullet damage, making this a great defensive trait when being swarmed. SoaG users have very fast fire rate, and having a pistol that can knock multiple targets back by 2 or more tiles per bullet (so ~10 strong knockback shots per enemy move) can be a real game changer. |
− | Last, targets standing next to a wall can be damaged without passing a to-hit roll. When using intuition, tracking maps, or other means of knowing the position of a monster, this affords a player the ability to kill targets outside of LOS with ease. | + | Last, targets standing next to a wall can be damaged without passing a [[Accuracy|to-hit roll]]. When using intuition, tracking maps, or other means of knowing the position of a monster, this affords a player the ability to kill targets outside of LOS with ease, or intentionally move them around. If you have a technician, try picking up computer maps (or get tracking maps with any character) and it will quickly become apparent just how great this ability can be! |
− | All together, these traits make demolition ammo one of the absolute best pistols available, and learning to harness them can make a firestorm mod go from a relatively disappointing rare modpack, to a game-changing boon | + | All together, these traits make demolition ammo one of the absolute best pistols available, and learning to harness them can make a firestorm mod go from a relatively disappointing rare modpack armory reward, to a game-changing boon matching the other rare mods for power. |
Latest revision as of 01:57, 13 December 2020
Game Data | Strategy |
Demolition ammo can appear, at first glance, an underwhelming assembly, considering that it's a master (4-mod) recipe, and involves a rare modpack.
On further study, though, demolition ammo on a pistol can be incredible, albeit not for conventional firefighting.
The most obvious strength of demolition ammo is the ability to destroy walls and corpses, which can be of extreme importance on nightmare difficulty. In fact, to a character spending traits in son of a gun, the ability to destroy corpses in 0.1 seconds makes nightmare basically into an easier version of ultra violence (nightmare's increased powerup duration, ammo drops etc).
The second strength of demolition ammo is the damage type: Not just for slaughtering revenants; but for knockback! Again it's easy to overlook, but fire damage has a much better knockback threshold than bullet damage, making this a great defensive trait when being swarmed. SoaG users have very fast fire rate, and having a pistol that can knock multiple targets back by 2 or more tiles per bullet (so ~10 strong knockback shots per enemy move) can be a real game changer.
Last, targets standing next to a wall can be damaged without passing a to-hit roll. When using intuition, tracking maps, or other means of knowing the position of a monster, this affords a player the ability to kill targets outside of LOS with ease, or intentionally move them around. If you have a technician, try picking up computer maps (or get tracking maps with any character) and it will quickly become apparent just how great this ability can be!
All together, these traits make demolition ammo one of the absolute best pistols available, and learning to harness them can make a firestorm mod go from a relatively disappointing rare modpack armory reward, to a game-changing boon matching the other rare mods for power.