Difference between revisions of "Abyssal Plains"
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(Created page with "{{infostrat switch}} {{Special level| level_name=Containment Area| level_dlvl=11| level_intxt=''Well isn't this just... dandy.''| level_loottxt=| level_outtxt=| level_itytd=| lev...") |
Shark20061 (Talk | contribs) (Adding all the level data I could figure out.) |
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{{infostrat switch}} | {{infostrat switch}} | ||
{{Special level| | {{Special level| | ||
− | level_name= | + | level_name=Abyssal Plains| |
− | level_dlvl= | + | level_dlvl=12| |
− | level_intxt=''Well isn't this just... dandy.''| | + | level_intxt=''Well isn't this... just... dandy.''| |
level_loottxt=| | level_loottxt=| | ||
level_outtxt=| | level_outtxt=| | ||
− | level_itytd=| | + | level_itytd=[[imp]] (x17), [[lost soul]] (x11), [[cacodemon]] (x5), [[pain elemental]], [[Agony elemental]]| |
− | level_hntr=[[ | + | level_hntr=[[imp]] (x8), [[lost soul]] (x13), [[cacodemon]] (x8), [[hell knight]] (x6), [[pain elemental]], [[Agony elemental]]| |
− | + | level_hmp=[[lost soul]] (x17), [[cacodemon]] (x3), [[hell knight]] (x14), [[arachnotron]] (x5), [[pain elemental]] (x4), [[Agony elemental]]| | |
− | + | level_uv= [[lost soul]] (x15), [[cacodemon]] (x3), [[hell knight]] (x14), [[arachnotron]] (x5), [[pain elemental]] (x6), [[Agony elemental]]| | |
− | + | level_n=[[nightmare imp]] (x8), [[lost soul]] (x7), [[cacodemon]] (x3), [[hell knight]] (x6), [[arachnotron]] (x5), [[pain elemental]] (x14), [[Agony elemental]]| | |
− | + | level_loot=[[Small Health Globe]] (x4), [[large med-pack]], [[shotgun shell]] (8x3), [[10mm ammo]] (24x3), [[ammochain]], [[shell box]], [[rocket box]], [[shotgun]], [[chaingun]], {{exotic link|missile launcher}}, [[Supercharge Globe]] | |
− | level_other=Entering the | + | The agony elemental drops three random [[Items#Consumables|skulls]] upon death.| |
+ | level_other=Entering the center room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. The walls will vanish after 40 [[time|seconds]]. This level is paired with [[City of Skulls]].}} |
Latest revision as of 17:02, 1 April 2013
Game Data | Strategy |
Abyssal Plains | |
Depth: | 12 |
Entrance Text: | Well isn't this... just... dandy. |
Reward Text: | |
Exit Text: | |
Monsters on ITYTD: | imp (x17), lost soul (x11), cacodemon (x5), pain elemental, Agony elemental |
Monsters on HNTR: | imp (x8), lost soul (x13), cacodemon (x8), hell knight (x6), pain elemental, Agony elemental |
Monsters on HMP: | lost soul (x17), cacodemon (x3), hell knight (x14), arachnotron (x5), pain elemental (x4), Agony elemental |
Monsters on UV: | lost soul (x15), cacodemon (x3), hell knight (x14), arachnotron (x5), pain elemental (x6), Agony elemental |
Monsters on N!: | nightmare imp (x8), lost soul (x7), cacodemon (x3), hell knight (x6), arachnotron (x5), pain elemental (x14), Agony elemental |
Rewards: | Small Health Globe (x4), large med-pack, shotgun shell (8x3), 10mm ammo (24x3), ammochain, shell box, rocket box, shotgun, chaingun, missile launcher, Supercharge Globe
The agony elemental drops three random skulls upon death. |
Description/tips: | Entering the center room will cause walls to pop up on either side of you, trapping you in with the agony elemental. The walls will vanish after 40 seconds. This level is paired with City of Skulls. |