Difference between revisions of "Combat shotgun"
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weapon_afire=N/A| | weapon_afire=N/A| | ||
weapon_areload=[[Alternate reload#full|Full reload]]| | weapon_areload=[[Alternate reload#full|Full reload]]| | ||
− | weapon_get=Random (6+)| | + | weapon_get=Random (6+), and in [[Military Base]]/[[Phobos Lab]]| |
weapon_quote=''Pump'n'roll!''| | weapon_quote=''Pump'n'roll!''| | ||
weapon_looks=<font color="blue"><b>}</b></font>| | weapon_looks=<font color="blue"><b>}</b></font>| |
Latest revision as of 01:48, 14 September 2024
Game Data | Strategy |
Combat shotgun - Shotgun Family | |
Damage: | 7d3/7-21, focused shotgun blast |
Average Damage: | 14 × 0.95 = 13.3 |
Damage Type: | Shrapnel |
Accuracy: | +0 |
Base Fire Time: | 1.0 second |
Base Reload Time: | Reload - 1.0 second
Pump - 0.2 seconds |
Clip Size: | 5 |
Ammunition: | Shotgun shell |
Alternate Fire: | N/A |
Alternate Reload: | Full reload |
How to get it: | Random (6+), and in Military Base/Phobos Lab |
Quote on pickup: | Pump'n'roll! |
Appearance: | } |
Ingame Description: | Nothing beats the sound of pumping a combat shotgun. |
Comments/special: | The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the shotgun isn't affected by reload time modifiers like mods and Reloader. |
Source: | Real life |