Difference between revisions of "Spider Mastermind"
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monster_acc=+4 melee, +4 ranged| | monster_acc=+4 melee, +4 ranged| | ||
monster_melee=9d3 = 9-27 = 18 avg| | monster_melee=9d3 = 9-27 = 18 avg| | ||
− | monster_projectile=(1d6)x6 = 6-36 = 21 avg | + | monster_projectile=(1d6)x6 = 6-36 = 21 avg: [[damage type#plasma|plasma damage]]| |
monster_speed=150%| | monster_speed=150%| | ||
monster_dlvl=[[Dis]]| | monster_dlvl=[[Dis]]| |
Latest revision as of 01:23, 4 September 2025
Game Data | Strategy |
Spider Mastermind | ||
Appearance: | M | |
Health: | 250+10×difficulty2 = 260, 290, 340, 410, 500 | |
Armor: | 2 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 9d3 = 9-27 = 18 avg | |
Projectile Damage: | (1d6)x6 = 6-36 = 21 avg: plasma damage | |
Speed: | 150% | |
Standard Depth: | Dis | |
Experience Value: | 0 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | 60% | |
Special abilities: | Takes no damage from fluids nor from its own attacks. Immune to knockback. If she takes 20 or more damage from a single attack, she flinches and cannot attack for a turn, while she will try to move away from the player. | |
Ingame description: | You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. | |
Comments/special: | Only found at Dis, killing her is necessary to win the game. Will run through any fluids to reach the player. Hunts the player precisely. Other monsters will not try to infight it when hit by it (but since no other monsters spawn in Dis, it's impossible to see the Mastermind infight). |