Difference between revisions of "Combat shotgun"

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{{infostrat switch}}
 
{{infostrat switch}}
 
{{ranged weapon|
 
{{ranged weapon|
weapon_name=Combat shotgun|
+
weapon_name=Combat shotgun - [[Shotgun_Types|Shotgun Family]]|
 
weapon_dmg=7d3/7-21, [[Shotguns|focused shotgun blast]]|
 
weapon_dmg=7d3/7-21, [[Shotguns|focused shotgun blast]]|
 
weapon_avgdmg=14 × 0.95 = 13.3|
 
weapon_avgdmg=14 × 0.95 = 13.3|
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weapon_afire=N/A|
 
weapon_afire=N/A|
 
weapon_areload=[[Alternate reload#full|Full reload]]|
 
weapon_areload=[[Alternate reload#full|Full reload]]|
weapon_get=Random (6+)|
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weapon_get=Random (6+), and in [[Military Base]]/[[Phobos Lab]]|
 
weapon_quote=''Pump'n'roll!''|
 
weapon_quote=''Pump'n'roll!''|
 
weapon_looks=<font color="blue"><b>}</b></font>|
 
weapon_looks=<font color="blue"><b>}</b></font>|

Latest revision as of 01:48, 14 September 2024

Game Data Strategy
Combat shotgun - Shotgun Family
Damage: 7d3/7-21, focused shotgun blast
Average Damage: 14 × 0.95 = 13.3
Damage Type: Shrapnel
Accuracy: +0
Base Fire Time: 1.0 second
Base Reload Time: Reload - 1.0 second

Pump - 0.2 seconds

Clip Size: 5
Ammunition: Shotgun shell
Alternate Fire: N/A
Alternate Reload: Full reload
How to get it: Random (6+), and in Military Base/Phobos Lab
Quote on pickup: Pump'n'roll!
Appearance: }
Ingame Description: Nothing beats the sound of pumping a combat shotgun.
Comments/special: The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the shotgun isn't affected by reload time modifiers like mods and Reloader.
Source: Real life
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