Difference between revisions of "Pain elemental"
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Game Hunter (Talk | contribs) (Created page with "{{Monsters| monster_name=Pain elemental| monster_looks=<font color="olive"><b>O</b></font>| monster_hp=40| monster_ac=1| monster_acc=+2 melee| monster_melee=1d3+6 = 7-9 = 8 avg| ...") |
Omega Tyrant (Talk | contribs) m |
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+ | {{infostrat switch}} | ||
{{Monsters| | {{Monsters| | ||
monster_name=Pain elemental| | monster_name=Pain elemental| | ||
Line 8: | Line 9: | ||
monster_projectile=None| | monster_projectile=None| | ||
monster_speed=100%| | monster_speed=100%| | ||
− | monster_dlvl=12- | + | monster_dlvl=12-40| |
monster_xp=128| | monster_xp=128| | ||
monster_inventory=None| | monster_inventory=None| | ||
Line 14: | Line 15: | ||
monster_doors=No| | monster_doors=No| | ||
monster_atkchance=N/A| | monster_atkchance=N/A| | ||
− | monster_abilities=Takes no damage from [[fluids]]. Spawns [[lost soul | + | monster_abilities=Takes no damage from [[fluids]]. Spawns [[lost soul]]s (x3) (25% chance per action)| |
− | monster_description=''Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. | + | monster_description=''Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls!''| |
− | monster_other=Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation.}} | + | monster_other=Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. Has a higher chance of spawning more lost souls if the player shoots it from outside of its visual range. |
+ | |||
+ | Upon death, it spawns three lost souls and leaves no corpse (but no lost souls will spawn if the Pain Elemental is [[gib]]bed).}} |
Latest revision as of 05:05, 7 August 2024
Game Data | Strategy |
Pain elemental | ||
Appearance: | O | |
Health: | 40 | |
Armor: | 1 | |
Accuracy: | +2 melee | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | None | |
Speed: | 100% | |
Standard Depth: | 12-40 | |
Experience Value: | 128 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids. Spawns lost souls (x3) (25% chance per action) | |
Ingame description: | Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls! | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. Has a higher chance of spawning more lost souls if the player shoots it from outside of its visual range.
Upon death, it spawns three lost souls and leaves no corpse (but no lost souls will spawn if the Pain Elemental is gibbed). |