Difference between revisions of "Nightmare cacodemon"

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m (Nightmare Cacodemons weren't changed in 0.9.9.8 but looking at the source code, I noticed their fireballs have lower dodging rates than usual)
 
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monster_abilities=Takes no damage from [[fluids]].|
 
monster_abilities=Takes no damage from [[fluids]].|
 
monster_description=''Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever.''|
 
monster_description=''Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever.''|
monster_other=Will run through any fluid to reach player.}}
+
monster_other=Will run through any fluid to reach player. Their fireballs are additionally more difficult to [[dodge]] than regular [[Cacodemon]] fireballs.}}

Latest revision as of 03:24, 7 August 2024

Game Data Strategy
Nightmare cacodemon
Appearance: O
Health: 80
Armor: 2
Accuracy: +6 melee, +6 ranged
Melee Damage: 1d3+8 = 9-11 = 10 avg
Projectile Damage: 2d7 = 2-14 = 8 avg: plasma damage, radius 1
Speed: 120%
Standard Depth: 51+
Experience Value: 320
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: 50
Special abilities: Takes no damage from fluids.
Ingame description: Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever.
Comments/special: Will run through any fluid to reach player. Their fireballs are additionally more difficult to dodge than regular Cacodemon fireballs.
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