Difference between revisions of "Abyssal Plains"

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m (Whoops its depth is 12, not 11)
(Adding all the level data I could figure out.)
 
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{{infostrat switch}}
 
{{infostrat switch}}
 
{{Special level|
 
{{Special level|
level_name=Containment Area|
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level_name=Abyssal Plains|
 
level_dlvl=12|
 
level_dlvl=12|
level_intxt=''Well isn't this just... dandy.''|
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level_intxt=''Well isn't this... just... dandy.''|
 
level_loottxt=|
 
level_loottxt=|
 
level_outtxt=|
 
level_outtxt=|
level_itytd=|
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level_itytd=[[imp]] (x17), [[lost soul]] (x11), [[cacodemon]] (x5), [[pain elemental]], [[Agony elemental]]|
level_hntr=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|
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level_hntr=[[imp]] (x8), [[lost soul]] (x13), [[cacodemon]] (x8), [[hell knight]] (x6), [[pain elemental]], [[Agony elemental]]|
level_hmp=[[Agony elemental]], many [[lost soul]]s and [[pain elemental]]s, [[baron of hell|barons]], [[hell knight]]s and [[arachnotron]]s.|
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level_hmp=[[lost soul]] (x17), [[cacodemon]] (x3), [[hell knight]] (x14), [[arachnotron]] (x5), [[pain elemental]] (x4), [[Agony elemental]]|
level_uv=|
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level_uv= [[lost soul]] (x15), [[cacodemon]] (x3), [[hell knight]] (x14), [[arachnotron]] (x5), [[pain elemental]] (x6), [[Agony elemental]]|
level_n=|
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level_n=[[nightmare imp]] (x8), [[lost soul]] (x7), [[cacodemon]] (x3), [[hell knight]] (x6), [[arachnotron]] (x5), [[pain elemental]] (x14), [[Agony elemental]]|
level_loot=|
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level_loot=[[Small Health Globe]] (x4), [[large med-pack]], [[shotgun shell]] (8x3), [[10mm ammo]] (24x3), [[ammochain]], [[shell box]], [[rocket box]], [[shotgun]], [[chaingun]], {{exotic link|missile launcher}}, [[Supercharge Globe]]
level_other=Entering the centre room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. Killing everything in the centre room drops these walls. The agony elemental drops three [[Items#Consumables|skulls]] upon death.}}
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The agony elemental drops three random [[Items#Consumables|skulls]] upon death.|
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level_other=Entering the center room will cause walls to pop up on either side of you, trapping you in with the [[agony elemental]]. The walls will vanish after 40 [[time|seconds]]. This level is paired with [[City of Skulls]].}}

Latest revision as of 17:02, 1 April 2013

Game Data Strategy
Abyssal Plains
Depth: 12
Entrance Text: Well isn't this... just... dandy.
Reward Text:
Exit Text:
Monsters on ITYTD: imp (x17), lost soul (x11), cacodemon (x5), pain elemental, Agony elemental
Monsters on HNTR: imp (x8), lost soul (x13), cacodemon (x8), hell knight (x6), pain elemental, Agony elemental
Monsters on HMP: lost soul (x17), cacodemon (x3), hell knight (x14), arachnotron (x5), pain elemental (x4), Agony elemental
Monsters on UV: lost soul (x15), cacodemon (x3), hell knight (x14), arachnotron (x5), pain elemental (x6), Agony elemental
Monsters on N!: nightmare imp (x8), lost soul (x7), cacodemon (x3), hell knight (x6), arachnotron (x5), pain elemental (x14), Agony elemental
Rewards: Small Health Globe (x4), large med-pack, shotgun shell (8x3), 10mm ammo (24x3), ammochain, shell box, rocket box, shotgun, chaingun, missile launcher, Supercharge Globe

The agony elemental drops three random skulls upon death.

Description/tips: Entering the center room will cause walls to pop up on either side of you, trapping you in with the agony elemental. The walls will vanish after 40 seconds. This level is paired with City of Skulls.
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