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  • #REDIRECT [[Strategy:Shotgun_Types]] ...re playing with sound enabled - injured enemies will make noise. [[Hell's Arena]] in particular offers many opportunities to use radar- and corner-shooting
    1 KB (230 words) - 04:36, 14 August 2012
  • ... [[Pistol_Types|"pistols"]] in general, please see [[Strategy:Pistol_Types|Strategy:Pistol Types]].'' Over the course of just four levels (achievable just after Hell's Arena on Ultra-violence) the damage output has increased over six-fold. If we com
    6 KB (1,027 words) - 03:21, 22 June 2023
  • Base strategy posted by [[User:GrimmC|GrimmC]] 16:00, November 15 2011 (GMT). ...all, you will need a rocket launcher, which you can get by clearing Hell's Arena in normal games and most challenges. Clearing The Wall also gives you a mi
    9 KB (1,552 words) - 23:41, 26 November 2018
  • Base strategy was posted by [[User:theduck101|theduck101]] 8:41, November 15 2011 (GMT). Playing Int2 gives you a chance to get a feel for the enemy AI. Do the Arena a few times to see the movement patterns of Lost Souls, Demons, Cacodemons,
    11 KB (1,948 words) - 21:06, 14 October 2013
  • This page contains all Strategy-based pages included in the strategy contest (found [http://forum.chaosforge.org/index.php/topic,4867.0.html her ...y possible strategies, or explaining the various considerations of a given strategy
    7 KB (1,088 words) - 21:03, 29 May 2012
  • ...edals#Conqueror Badge|conquer]] the game is one situation where a shooting strategy with melee as a secondary priority really works. Work towards a melee maste ...ter and stronger than you, so run away before they get close! Also, hell's arena will murder you good - stay away even if everything's going great, it won't
    5 KB (833 words) - 07:55, 17 June 2014
  • ... very powerful attack. However, considering that you have to deal with the Arena Master after only dlevel 5, where you'll only have about 3-5 traits at this ...trated on his side will shred you. On difficulties below that, rushing the Arena Master could be a viable option, as [[Sergeant]]s and especially [[Zombieme
    3 KB (484 words) - 18:26, 1 July 2023
  • This page is meant primarily as a listing of the specific strategy pages for each individual [[Enemies|enemy]]. However, it is also a place to ...[[Enemies#Bosses|bosses]]), or by a unique section dedicated to the combat strategy in general (e.g. crowds, one on one, open space, close quarters).
    2 KB (290 words) - 20:07, 14 October 2013
  • The Arena Master's Staff will deal 10 fire damage to all enemies in your [[vision]], ...of nasty enemies, so clearing The Vaults this way is obviously not a sound strategy.
    5 KB (965 words) - 03:03, 23 May 2023
  • ...r]]'s open season, so you already know it's gonna be good, but imagine a [[Strategy:Sharpshooter|Sharpshooter]] build that can also take 5 levels of [[Son of a ... to get good, and also forces you to take things you'd want to take as a [[Strategy:Sharpshooter|Sharpshooter]] anyway, like Intuition and Whizkid 2, and since
    19 KB (3,472 words) - 21:54, 13 June 2023
  • ... which means you get one level after [[Phobos Base Entry]], maybe [[Hell's Arena]], before you have to fight them. [[Demon]]s will be appearing right from t ...ing you no way to rescue the others. There is a better way, though. (see [[Strategy:Phobos Base Entry]])
    9 KB (1,542 words) - 08:57, 22 June 2023

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