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  • My username is Game Hunter. I help out as one of the administrators on the Wiki and I am an active mem ...and moving up to the harder difficulty, I noticed that the strategy of the game was relatively undocumented, and hey, that's one of my favorite things to d
    3 KB (581 words) - 19:44, 11 October 2011

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  • ...on Fist (only fists can be "equipped" when killing any enemy for the whole game) ...just watch their HP to indicate when to swap back. [[User:Game Hunter|Game Hunter]] 18:51, 2 August 2011 (CEST)
    2 KB (407 words) - 13:56, 14 October 2011
  • Zapata, Thomas, Jorge Alonso, tehtmi, Game Hunter, Jered Cain and Turgor 10. Game Hunter
    3 KB (395 words) - 23:03, 16 July 2011
  • ...o achieve. Anyone should be able to get these after they start playing the game. ...of the game and the patience to methodically disassemble every problem the game throws at you and solve them without error. It is no exaggeration to say th
    20 KB (3,093 words) - 01:31, 26 August 2023
  • ...should use before they get to [[The Chained Court]]. You have to start the game with [[fists]], yes, but as soon as a knife appears (end of [[Phobos Base E ... you're well-prepared to spend some time doing so. [[User:Game Hunter|Game Hunter]] 18:51, 4 August 2011 (CEST)
    2 KB (348 words) - 14:00, 14 October 2011
  • ...l of Berserk feasible if not outright easy. For just about any melee-based game, you'll be using a chainsaw until you find [[Longinus Spear|something]] [[A *Strongman Bronze (beat the game using any standard melee weapon: the chainsaw is the most powerful in this
    2 KB (386 words) - 02:30, 10 October 2012
  • ... real benefit of Intuition comes from Int2 when you become a skilled demon hunter. ...tion changes your game style rather than effecting any variable within the game. A Scout with Int2 and a starting Scout with Int1 do exactly the same amoun
    11 KB (1,948 words) - 21:06, 14 October 2013
  • ... basic knowledge of game [[mechanics]] (and, if necessary, an accompanying Game Data page) should understand the strategy ...of their prize) than others. '''The contest judge ([[User:Game Hunter|Game Hunter]]) reserves the right not to award a prize for a given topic in a given con
    7 KB (1,088 words) - 21:03, 29 May 2012
  • ...that'll need to be toned down in the next release. [[User:Game Hunter|Game Hunter]] 19:27, 1 February 2012 (CET)
    488 B (79 words) - 18:27, 1 February 2012
  • My username is Game Hunter. I help out as one of the administrators on the Wiki and I am an active mem ...and moving up to the harder difficulty, I noticed that the strategy of the game was relatively undocumented, and hey, that's one of my favorite things to d
    3 KB (581 words) - 19:44, 11 October 2011
  • Demons are the most melee-oriented enemies of the game. Lacking ranged attacks or any special abilities, their strategy consists o The AI of the demons is probably the simplest in the game. Without any ranged offense, the demons will just run towards the player or
    16 KB (2,443 words) - 16:47, 10 January 2012
  • ...<nowiki>~~~~</nowiki>) when writing comments here. [[User:Game Hunter|Game Hunter]] 15:53, 11 January 2012 (CET)
    731 B (118 words) - 14:53, 11 January 2012
  • ...lest we have a bunch of pages that are screwed up. [[User:Game Hunter|Game Hunter]] 22:33, 6 January 2012 (CET)
    744 B (127 words) - 21:33, 6 January 2012

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