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  • {{Technical}}
    4 KB (520 words) - 04:28, 14 August 2012
  • 'technical mod pack' :('"', 'yellow'),
    14 KB (1,576 words) - 00:44, 24 July 2011
  • ...us it would be a decent assembly to make if you got the inventory space, [[technical mod]], and [[bulk mod]] to spare.
    11 KB (1,787 words) - 11:14, 4 September 2023
  • ... below 100% upon being assembled, it will be restored to 100%, even if the technical mod is applied second.}}
    628 B (89 words) - 06:43, 6 April 2024
  • ... below 100% upon being assembled, it will be restored to 100%, even if the technical mod is applied second.}}
    607 B (86 words) - 06:44, 6 April 2024
  • ... pack]] in their starting inventory. Note that they do not start with this technical mod in the following [[Challenges]]: [[Angel of Berserk]], [[Angel of Shotg
    32 KB (4,000 words) - 15:53, 27 August 2023
  • |[[technical mod pack]]|mod_tech
    13 KB (1,540 words) - 11:43, 15 June 2013
  • ...ed by me. Feeling fairly competent at the game (and understanding numerous technical details), I decided to find video recording software and produce some tutor ...modding version the project is "indefinintely stalled", as there are a few technical limitations that prevent further construction, but expect some sort of rele
    3 KB (581 words) - 19:44, 11 October 2011
  • ...speed. Still, it may be your best option if you can't find any spare Reds. Technical mod is the only one that's average.
    21 KB (3,583 words) - 10:05, 29 August 2023
  • ...y, B = bulk, F = firestorm, N = nano, O = onyx, P = power, S = sniper, T = technical.</nowiki> ...''|level|This is the degree of complexity relating to the assembly. From a technical standpointg, it is the level of [[Modding:Being#Properties|techbonus]] requ
    4 KB (566 words) - 22:01, 27 January 2012
  • |Sound played when a Technical Mod Pack is picked up.
    16 KB (2,291 words) - 08:06, 11 March 2012
  • {{Technical}}
    5 KB (674 words) - 04:32, 21 September 2013
  • {{Technical}}
    2 KB (264 words) - 03:04, 21 September 2013
  • {{Technical}}
    2 KB (216 words) - 05:02, 21 September 2013
  • {{Technical}}
    897 B (100 words) - 19:26, 20 August 2012
  • ...which can be improved even farther with additional levels of Finesse and [[Technical mod]]s. ...an still outdo MAD when being able to invest in Finesse and apply multiple Technical mods.
    12 KB (2,095 words) - 11:18, 8 January 2018
  • {{Technical}}
    1 KB (132 words) - 03:03, 21 September 2013
  • {{Technical}}
    627 B (80 words) - 05:28, 21 September 2013
  • {{Technical}}
    602 B (74 words) - 17:11, 4 June 2013
  • A [[Technical mod]] is useless when why would you want to increase the knockback penalty
    14 KB (2,348 words) - 20:12, 11 September 2023

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