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- 04:25, 15 July 2011 (diff | hist) . . (0) . . m Room Generation (moved Generated Rooms to Room Generation: better name) (top)
- 04:25, 15 July 2011 (diff | hist) . . (+29) . . N Generated Rooms (moved Generated Rooms to Room Generation: better name) (top)
- 04:24, 15 July 2011 (diff | hist) . . (0) . . m Item Generation (moved Generated Items to Item Generation: better name)
- 04:24, 15 July 2011 (diff | hist) . . (+29) . . N Generated Items (moved Generated Items to Item Generation: better name) (top)
- 04:24, 15 July 2011 (diff | hist) . . (0) . . m Monster Generation (moved Generated Monsters to Monster Generation: better name)
- 04:24, 15 July 2011 (diff | hist) . . (+32) . . N Generated Monsters (moved Generated Monsters to Monster Generation: better name) (top)
- 04:23, 15 July 2011 (diff | hist) . . (+24) . . m Level type (more linkage change)
- 04:21, 15 July 2011 (diff | hist) . . (+6,612) . . N Monster Generation (Created page with "{{Technical}} Each monster has a minimum dlevel, a maximum dlevel, a weight, and a danger rating. Minimum level and maximum level determine whether the monster can appear on a f...")
- 04:19, 15 July 2011 (diff | hist) . . (+7,602) . . N Item Generation (Created page with "{{Technical}} Note that this section only describes items that are dropped explicitly; in addition many monsters also carry items (usually guns and ammo). Also, some special lev...")
- 04:16, 15 July 2011 (diff | hist) . . (+11,445) . . N Fluids (Created page with "__NOTOC__ Fluid refers to either water, acid, or lava. The differences are as follows: * '''Water''' (represented by a <font color="navy"><b>=</b></font> or <font color="blue"><...")
- 04:05, 15 July 2011 (diff | hist) . . (+5,966) . . N Room Generation (Created page with "__NOTOC__ {{Technical}} On levels that generate rooms (normal type, city type, single monster type), certain rooms can have special properties. These levels generate 7d2-7 speci...")
- 04:03, 15 July 2011 (diff | hist) . . (+50) . . m Level type (changed links a bit)
- 04:00, 15 July 2011 (diff | hist) . . (+15) . . Level type
- 04:00, 15 July 2011 (diff | hist) . . (+27,836) . . N Level type (Created page with "__NOTOC__ For the standard, randomly-generated, level, there is a certain level type associated with it. For dlevel < 3, the level type is always normal. For dlevel < 6, the le...")
- 02:49, 15 July 2011 (diff | hist) . . (-1) . . Damage type
- 02:49, 15 July 2011 (diff | hist) . . (+11) . . Damage type (removed table of contents)
- 02:36, 15 July 2011 (diff | hist) . . (+2,043) . . N Dodging (Created page with "Monsters have a chance of targeting your previous position instead of your current one. The chance of an enemy firing wrong in this way is computed as follows: (initial chance) ...")
- 02:34, 15 July 2011 (diff | hist) . . (+60) . . Knockback (BFG addition)
- 02:33, 15 July 2011 (diff | hist) . . (+2,237) . . N Explosion (Created page with "Many attacks create explosions which cause damage in a radius around the point of impact. {| style="rules: cols; border: 2px solid darkr...")
- 02:31, 15 July 2011 (diff | hist) . . (+1,001) . . N Corpse (Created page with "Gibbing a monster stops it from leaving a corpse. This can be useful if arch-viles are present (or on Nightmare! difficulty). To gib a monster you must kill it by dealing a larg...")
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