Difference between revisions of "Revenant"
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m (0.994 armor reduction) |
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monster_looks=<font color="white"><b>R</b></font>| | monster_looks=<font color="white"><b>R</b></font>| | ||
monster_hp=30| | monster_hp=30| | ||
− | monster_ac= | + | monster_ac=2| |
monster_acc=+4 melee, +4 ranged| | monster_acc=+4 melee, +4 ranged| | ||
monster_melee=1d3+6 = 7-9 = 8 avg| | monster_melee=1d3+6 = 7-9 = 8 avg| | ||
Line 15: | Line 15: | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=50%| | monster_atkchance=50%| | ||
− | monster_abilities=Ranged attack is homing: it always hits its target tile.| | + | monster_abilities=Ranged attack is homing: it always hits its target tile. Has 50% bullet and 25% fire [[resistance]].| |
monster_description=''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''| | monster_description=''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''| | ||
monster_other=N/A}} | monster_other=N/A}} |
Latest revision as of 11:03, 9 September 2011
Game Data | Strategy |
Revenant | ||
Appearance: | R | |
Health: | 30 | |
Armor: | 2 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 5d5 = 5-25 = 15 avg: fire damage, radius 1 | |
Speed: | 120% | |
Standard Depth: | 13+ | |
Experience Value: | 452 | |
Inventory: | Rocket (x3) | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50% | |
Special abilities: | Ranged attack is homing: it always hits its target tile. Has 50% bullet and 25% fire resistance. | |
Ingame description: | Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do. | |
Comments/special: | N/A |