Difference between revisions of "Nightmare arch-vile"

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monster_acc=+4 melee, N/A ranged (see below)|
 
monster_acc=+4 melee, N/A ranged (see below)|
 
monster_melee=1d3+8 = 9-11 = 10 avg|
 
monster_melee=1d3+8 = 9-11 = 10 avg|
monster_projectile=16d1 = 16 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 1|
+
monster_projectile=25d1 = 25 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 1|
 
monster_speed = 180%|
 
monster_speed = 180%|
 
monster_dlvl=90+|
 
monster_dlvl=90+|

Revision as of 21:42, 3 July 2013

Game Data Strategy
Nightmare arch-vile
Appearance: V
Health: 150
Armor: 3
Accuracy: +4 melee, N/A ranged (see below)
Melee Damage: 1d3+8 = 9-11 = 10 avg
Projectile Damage: 25d1 = 25 (always): fire damage, radius 1
Speed: 180%
Standard Depth: 90+
Experience Value: 1220
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 60
Special abilities: Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action).
Ingame description: Oh God... *WHY* do they come in the nightmare version too?
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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