Difference between revisions of "Combat shotgun"

From DoomRL Wiki

Jump to: navigation, search
(more reloading details)
m
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 +
{{infostrat switch}}
 
{{ranged weapon|
 
{{ranged weapon|
weapon_name=Combat Shotgun|
+
weapon_name=Combat shotgun - [[Shotgun_Types|Shotgun Family]]|
weapon_dmg=7d3/6-21 falls off '''linearly''' at 5% per tile|
+
weapon_dmg=7d3/7-21, [[Shotguns|focused shotgun blast]]|
weapon_avgdmg=14*0.95 = 14 point blank|
+
weapon_avgdmg=14 × 0.95 = 13.3|
 
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|
 
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|
 
weapon_accuracy=+0|
 
weapon_accuracy=+0|
 
weapon_ftime=1.0 second|
 
weapon_ftime=1.0 second|
weapon_rtime=Reload - 0.7 second
+
weapon_rtime=Reload - 1.0 second
Pump - 0.2 second|
+
Pump - 0.2 seconds|
 
weapon_clip=5|
 
weapon_clip=5|
 
weapon_ammo=[[Shotgun shell]]|
 
weapon_ammo=[[Shotgun shell]]|
 
weapon_afire=N/A|
 
weapon_afire=N/A|
 
weapon_areload=[[Alternate reload#full|Full reload]]|
 
weapon_areload=[[Alternate reload#full|Full reload]]|
weapon_get=Random (2+)|
+
weapon_get=Random (6+)|
 
weapon_quote=''Pump'n'roll!''|
 
weapon_quote=''Pump'n'roll!''|
 
weapon_looks=<font color="blue"><b>}</b></font>|
 
weapon_looks=<font color="blue"><b>}</b></font>|
weapon_description=Nothing beats the sound of pumping a combat shotgun.|
+
weapon_description=''Nothing beats the sound of pumping a combat shotgun.''|
weapon_other=The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time.|
+
weapon_other=The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the shotgun isn't affected by reload time modifiers like mods and [[Traits#Reloader|Reloader]].|
 
weapon_source=[http://en.wikipedia.org/wiki/Combat_shotgun Real life]}}
 
weapon_source=[http://en.wikipedia.org/wiki/Combat_shotgun Real life]}}

Latest revision as of 03:07, 14 August 2012

Game Data Strategy
Combat shotgun - Shotgun Family
Damage: 7d3/7-21, focused shotgun blast
Average Damage: 14 × 0.95 = 13.3
Damage Type: Shrapnel
Accuracy: +0
Base Fire Time: 1.0 second
Base Reload Time: Reload - 1.0 second

Pump - 0.2 seconds

Clip Size: 5
Ammunition: Shotgun shell
Alternate Fire: N/A
Alternate Reload: Full reload
How to get it: Random (6+)
Quote on pickup: Pump'n'roll!
Appearance: }
Ingame Description: Nothing beats the sound of pumping a combat shotgun.
Comments/special: The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. The amount of time it takes to pump the shotgun isn't affected by reload time modifiers like mods and Reloader.
Source: Real life
Personal tools