Difference between revisions of "Arena Master"

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monster_acc=+2 melee, N/A ranged (see below)|
 
monster_acc=+2 melee, N/A ranged (see below)|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
 
monster_melee=1d3+6 = 7-9 = 8 avg|
monster_projectile=10d1 = 10 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 2|
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monster_projectile=15d1 = 15 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 2|
 
monster_speed=160%|
 
monster_speed=160%|
monster_dlvl=[[Chained Court]]|
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monster_dlvl=[[The Chained Court]]|
 
monster_xp=608|
 
monster_xp=608|
 
monster_inventory=None|
 
monster_inventory=None|
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monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=50|
 
monster_atkchance=50|
monster_abilities=Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action).|
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monster_abilities=The Arena Master's attack always hits its targeted tile. Resurrects dead monsters in its [[vision]] (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. The Arena Master is additionally immune to damaging [[fluids]].|
 
monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''|
 
monster_description=''The meanest, ugliest and strongest Arch-Vile you have ever seen...''|
monster_other=Drops the [[Arena Master's Staff]] upon death.}}
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monster_other=Avoids player as much as possible, but will use its melee attack when in range. Even though it's immune to fluids, the Arena Master will avoid them and immediately step out of a fluid tile if knocked into one. When the Arena Master attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 2.5 [[seconds]] passes, its attack will hit the tile the player is on (or was last on if a successful [[dodge]] is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. Drops the [[Arena Master's Staff]] upon death.}}

Latest revision as of 22:43, 27 August 2023

Game Data Strategy
Arena Master
Appearance: V
Health: 100+5×difficulty2 = 105, 120, 145, 180, 225
Armor: 2
Accuracy: +2 melee, N/A ranged (see below)
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: 15d1 = 15 (always): fire damage, radius 2
Speed: 160%
Standard Depth: The Chained Court
Experience Value: 608
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 50
Special abilities: The Arena Master's attack always hits its targeted tile. Resurrects dead monsters in its vision (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. The Arena Master is additionally immune to damaging fluids.
Ingame description: The meanest, ugliest and strongest Arch-Vile you have ever seen...
Comments/special: Avoids player as much as possible, but will use its melee attack when in range. Even though it's immune to fluids, the Arena Master will avoid them and immediately step out of a fluid tile if knocked into one. When the Arena Master attacks, it'll enter a unique state where it "raises its arms", and if the player is still in its vision after 2.5 seconds passes, its attack will hit the tile the player is on (or was last on if a successful dodge is executed). If the player moves out of its vision before the attack completes, its attack will target the tile it last saw the player on. Drops the Arena Master's Staff upon death.
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