The Vaults
From DoomRL Wiki
Game Data | Strategy |
The Vaults | |
Depth: | 18-21, 90% chance to appear (0% on ITYTD) |
Entrance Text: | There's a presence here... |
Reward Text: | If the Arena Master's Staff was used:
Well, they sure opened up. Now to see if there's anything left worth taking... If all enemies are dead without using Arena Master's Staff: You would think there would be an easier way inside. At least I got the loot! |
Exit Text: | If all enemies have been killed:
Eternal death awaits any who would seek to steal the treasures secured within the Vaults... If some enemies have been killed: At least I got something! Otherwise: All this treasure left behind... |
Monsters on ITYTD: | N/A |
Monsters on HNTR: | arachnotron (x8), baron of hell (x8) |
Monsters on HMP: | revenant (x8), mancubus (x8) |
Monsters on UV: | revenant (x8), arch-vile (x8) |
Monsters on N!: | revenant (x8), arch-vile (x8) |
Rewards: | rocket (16x3), power cell (16x20), random weapon (x10), random armor(x10) |
Description/tips: | See the map for details on how to enter the vaults. The target of the teleporters is next to the stairs. The random items are items that could normally drop on level 20. The weapons are always ranged weapons; the armor can be body armor or boots. Unique items are five times as likely to drop. |
Map |
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This map shows the Ultra-violence monsters.
On Hurt Me Plenty, arch-viles are replaced with mancubi. On Hey, Not Too Rough, arch-viles are replaced with barons of hell and revenants are replaced with arachnotrons. The brown question marks indicate squares that contains a random weapon. The blue question marks indicate squares that contains a random armor or boots item. Only walls marked in bright red can be destroyed. The walls marked in magenta are removed by using the Arena Master's Staff. |