Angel of Death
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Revision as of 02:35, 29 July 2011 by Game Hunter (Talk | contribs)
Game Data | Strategy |
Angel of Death | ||
Appearance: | A | |
Health: | 250 + 10×difficulty2 = 260, 290, 340, 410, 500 | |
Armor: | 10 | |
Accuracy: | +8 | |
Melee Damage: | 1d3+15 = 16-18 = 17 avg | |
Projectile Damage: | None | |
Speed: | 150% | |
Standard Depth: | Unholy Cathedral | |
Experience Value: | 1000 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids | |
Ingame description: | Why doesn't a BFG work when you really need it? As if from a half forgotten nightmare, you encounter the harbinger of death... | |
Comments/special: | Hunts player precisely. Will run through any fluid to reach player. |