Nightmare mancubus
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Revision as of 03:15, 4 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Nightmare mancubus | ||
Appearance: | M | |
Health: | 120 | |
Armor: | 4 | |
Accuracy: | +3 melee, +3 ranged | |
Melee Damage: | 7d3 = 7-21 = 14 | |
Projectile Damage: | 4d7 = 4-28 = 16: acid damage, radius 2 | |
Speed: | 80% | |
Standard Depth: | 75+ | |
Experience Value: | 695 | |
Inventory: | Rocket (x3) | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 70 | |
Special abilities: | Takes no damage from fluids. Has 50% resistances to acid and melee damage, and is immune to knockback. Its ranged attack fires 3 projectiles: 1 directly at the player and one at each side, and each projectile may leave behind acid in its splash radius (random chance per each affected tile). | |
Ingame description: | What's blue and has two rocket launchers? Something worse. | |
Comments/special: | Will run through any fluid to reach the player. When this enemy fires, it'll immediately fire again unless the player is out of its vision or in melee range. |