Angel of Death

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Game Data Strategy
Angel of Death
Appearance: A
Health: 250 + 10×difficulty2 = 260, 290, 340, 410, 500
Armor: 10
Accuracy: +8
Melee Damage: 9d3 = 9-27 = 18 avg
Projectile Damage: None
Speed: 150%
Standard Depth: Unholy Cathedral
Experience Value: 1000
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids.
Ingame description: Why doesn't a BFG work when you really need it? As if from a half forgotten nightmare, you encounter the harbinger of death...
Comments/special: Hunts player precisely. Will run through any fluid to reach the player. Will infight other monsters when hit by one, but other monsters will not infight back (though since no ranged-attacking enemies spawn in the only level the Angel Of Death appears, it's impossible to see it infight).
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