Angel of Death
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Revision as of 00:49, 4 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Angel of Death | ||
Appearance: | A | |
Health: | 250 + 10×difficulty2 = 260, 290, 340, 410, 500 | |
Armor: | 10 | |
Accuracy: | +8 | |
Melee Damage: | 9d3 = 9-27 = 18 avg | |
Projectile Damage: | None | |
Speed: | 150% | |
Standard Depth: | Unholy Cathedral | |
Experience Value: | 1000 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids. | |
Ingame description: | Why doesn't a BFG work when you really need it? As if from a half forgotten nightmare, you encounter the harbinger of death... | |
Comments/special: | Hunts player precisely. Will run through any fluid to reach the player. Will infight other monsters when hit by one, but other monsters will not infight back (though since no ranged-attacking enemies spawn in the only level the Angel Of Death appears, it's impossible to see it infight). |