Angel of Death
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Revision as of 00:45, 4 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Angel of Death | ||
Appearance: | A | |
Health: | 250 + 10×difficulty2 = 260, 290, 340, 410, 500 | |
Armor: | 10 | |
Accuracy: | +8 | |
Melee Damage: | 9d3 = 9-27 = 18 avg | |
Projectile Damage: | None | |
Speed: | 150% | |
Standard Depth: | Unholy Cathedral | |
Experience Value: | 1000 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids. Will infight other monsters when hit by one, but other monsters will not infight back (though since no ranged-attacking enemies spawn in the only level the Angel Of Death appears, it's impossible to see it infight). | |
Ingame description: | Why doesn't a BFG work when you really need it? As if from a half forgotten nightmare, you encounter the harbinger of death... | |
Comments/special: | Hunts player precisely. Will run through any fluid to reach player. |